Post by eric on Sept 9, 2018 21:40:52 GMT
hey everybody, working consolidating all the rules into one post. some of this stuff i'm not sure if we still do, so if you see anything that looks wrong or something missing let me know. once we're all squared away i'll put a clean version in the rules forum and move all the other posts there to an old section. tia rtr
SEASON PROGRESSION
Training Camps: During training camps, players experience increases and decreases in their attributes. Unless explicitly noted otherwise, training camp is New Year's Day for each sim league season.
Preseason: Preseason has no effect on the regular season. Any injuries incurred during the preseason will not persist, any roster moves performed by the software will not have existed on day 1.
The Regular Season: The regular season consists of 120 days. During this time, each team will play 82 games. All-Star Weekend occurs during day 60. Day 100 is the trading deadline. After this day, no more trades can occur until the offseason.
The Playoffs: The top team in each division as well as the next six teams in each conference advance to the playoffs. The playoffs consist of four rounds. All rounds are best out of seven games. Teams that miss the playoffs receive 10000 dump bucks.
End Season: All players are aged one year. Some players may choose to retire at this time. For the rest of the year, each GM can add 5 pounds to one player 25 or younger and 1 inch to one player 19 or younger. Additionally, up to two players may be sent to an offseason camp. Players may only go to one offseason camp in their career.
Resignings: Any players who wish to resign will inform their team of their demands. If their demands are not accepted the players will test free agency. It is not a negotiation, their offer is take it or leave it. A team can continue to accept a resign throughout the FA period so long as the player has not signed with another team.
Rookie Draft: The rookie draft consists of two rounds. Each team originally owns one pick in each round. Teams that miss the playoffs and the eight seeds are put in an unweighted lottery. The remainder of the first round is set in reverse order but for the league champion (if non lotto) picking last. Teams may forfeit picks, before or shortly after the draft.
Free Agency Period: The Free Agency Period consists of five days of contract offers and signings run in four sims: day 1, day 2, day 3, days 4-5.
Teams will send bids as the years offered, the amount of the first year, and % increases if any.
No more than 15 bids per FA sim, and no two year minimum bids.
All bids should be sent in alphabetical order by first name.
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DEPTH CHART
Starters may not be listed as backups at any position. All scoring options must be players on the depth chart. A team must have at least 12 and no more than 15 roster players, and exactly 12 active players. For each player more than 12 on a team's roster, exactly one player must be listed on Injured Reserve.
All teams may set a preseason DC for free. Those that do not will have a software generated DC which does not necessarily (or generally) obey our DC rules or desires, but the team will not be explicitly penalized.
For posting day 1 DCs, the format looks like this:
IR: Mohamed Bamba, Antawn Jamison, Stan Haynes
C: Marcus Fizer / Andre Roberson / Marcus Fizer
PF: Herb Jones / Andre Roberson / Herb Jones
SF: Desmond Mason / Matt Harpring / Desmond Mason
SG: Solomon Hill / Alex Abrines / Solomon Hill
PG: AJ Guyton / Sarunas Jasikevicius / AJ Guyton
Scoring Option #1: Marcus Fizer
Scoring Option #2: Desmond Mason
Scoring Option #3: Solomon Hill
Pace: Very Fast
Trap: Always
Press: Never
Focus: Balanced
Post first and last names for all players in all slots, correctly spelled. Slashes must have exactly one space on each side.
If the DC is completely correct and on time, the GM gets 8 free upgrade points.
If the DC is on time with inaccuracies, the GM only gets 4.
It is not a rule but it makes it much easier on the commissioner if teams post and bold ONLY changes made to their DC after day 1.
Position eligibility is mostly determined by draft profile. Draft profiles will list players as one of the following positions: C, PF, F, SF, SG, CG, PG. See below for more details.
C
can only ever play C or PF.
can't change display position
PF
can only ever play C or PF.
can't change display position
F
can play C or PF
can play SF if they have NEVER received Shot Blocking or Three Point Shot upgrades while at PF
can move freely between PF and SF assuming they are eligible to play both positions
SF
can play C, PF, or SF
can play SG if they have NEVER received Shot Blocking upgrades and are under 6'9"
can't change display position.
SG
can play SF or SG
must have B+ Handling to be listed as 2nd or 3rd string PG
can't change display position
CG
will always be created at SG
must have B+ Handling to be 1st string PG
must have B- Handling to be 2nd or 3rd string PG
can move freely between SG and PG
PG
must have B- Handling to be 1st string PG
must have C+ Handling OR be a Rookie to be 2nd or 3rd string PG
can't change display position
Note: for the 2005 draft class only,
Created PG can start at any position unless they are changed from PG, in which case they permanently lose PG eligibility
Created SG can start at any position except PG
Created SF can start at SF, PF, and C. Can also start at SG if they're under 6'9"
Created PF and C can start at PF or C.
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TRADES
Make a new thread with the team names in the topic and the next unused number. Example: "446. Bulls - Magic" or "446. Chicago - Orlando"
List the full trade in the OP and that the team accepts. Then the other parties involved in the trade must reply that they accept the trade. The commissioner will then have to confirm the trade to make it official.
Please be advised that no trade is complete until the trade has been posted and agreed to by all parties in the Completed Trades forum. Owners agreeing to deals in a PM is not binding. The league does not recommend agreeing to a trade in a PM or text and then backing out of the deal, but once again, a trade is not completed until all teams involved have agreed to it on the board.
A team over the soft cap after any given trade can receive no more than 15% more salary than they send out in a given trade. For example, if team A wants to send a $10m contract to team B and *both* are over the cap, team B needs to send back between $11.5m (10*1.15) and $8.696m (10/1.15). If team B has at least $10m in cap space, they don't have to send back any money. If team A is under the cap, team B needs to send at least $8.696m but is otherwise free to send as much as team A's cap space. Use this link to make sure trades work salary wise. checker.atspace.com/
Teams can trade draft picks up to five years into the future.
Two teams cannot trade a player they have already traded to each other until a certain time period has elapsed:
1. If the first trade happens during the offseason they must wait until day 30 to trade back.
2. If the first trade happens during the season they must wait 60 days to trade back.
3. If the first trade happens within the last 60 days of the season they must wait until after TC to trade back.
A player signed to a new team on a deal starting at $8m+ cannot be traded until day 60.
Day 100 is the trade deadline. Once the sim after day 99 is posted, no trades can occur until the offseason.
There is a cap of 15000 dump bucks that can be included in any given trade.
All trades, including each individual component of multi team trades, must pass muster on their own merits, including the money working.
When posting a trade that involves signings or cuts, list those above the trade.
If a trade involves an MLE or LLE, make note of it.
Trades must be posted as "team 1 trades:" not "team 1 receives:".
Players must be listed in alphabetical order by first name.
Incorrect:
Heat send
S/T Jamal Downey
S/T Tarquinius Claudiu
Bulls send
Robin Jones
Bulls Cut: Jeremy Sundov
Correct:
Heat sign Jamal Downey, Tarquinius Claudiu
Bulls cut Jeremy Sundov
Heat trade:
Jamal Downey
Tarquinius Claudiu
Bulls trade:
Robin Jones (LLE)
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DUMP BUCK REWARDS
These box score rewards are calculated automatically for all teams at the end of the season. Each team is free to decline this and manually tally their rewards if they wish. The calculator receives +5 above the +30 yearly cap. Nothing below this statement is calculated automatically and should be claimed in each team's banking thread that wants the reward.
Winning Streak - 10 game winning streak awards 1000 dump bucks plus 250 more for each additional win
POTW - 150
POTM - 300
ROTM - 200
Rook/Soph Participant - 100
Rook/Soph MVP - 500
All-Star Participant - 100
All-Star MVP - 500
3pt Shootout Winner - 1000
Dunk Contest Winner - 1000
MVP - 2000
DPOY - 1500
Rookie Of The Year - 1000
6th Man - 500
Best Record - 1000
Win Division - 2000
Win 40 - 1000
Win 50 - 1500
Win 60 - 2000
Win 70 - 3000
All League First Team - 1000
All League Second Team - 500
All League Third Team - 250
All Defensive First Team - 1000
All Defensive Second Team - 500
All Rookie First Team - 500
All Rookie Second Team - 250
League Leader in PPG - 750
League Leader in RPG - 750
League Leader in APG - 750
League Leader in BPG - 750
League Leader in SPG - 750
League Leader in FG% - 750
League Leader in FT% - 750
League Leader in 3P% - 750
Playoffs MVP - 1000
Win Conference Finals - 3000
Conference Finals - 1500
Playoff Appearance - 750
Playoff Leader in PPG - 500
Playoff Leader in RPG - 500
Playoff Leader in APG - 500
Playoff Leader in BPG - 500
Playoff Leader in SPG - 500
Playoff Leader in FG% - 500
Playoff Leader in FT% - 500
Playoff Leader in 3P% - 500
Pick within 30 minutes of being on the clock - 1000
Pick within 2 hours of being on the clock - 500
Running Mafia games or anything similar - 5000.
News Ticker Entry with accompanying "news story" (min 500 words, must be in "news" format) - 2000
Articles, press conferences, podcasts - Scored by peers
-Users will comment for up to 72 hours after the article is posted a point value they think the article is worth, the writer will receive the average excluding the high and low values.
-A maximum of three articles can be scored per season.
HOF profile - 5000 each
-Players will need to have at least 80% yes votes to be inducted.
-Players will be inducted into the HoF as whatever team wins the vote.
-Poll options should look like: 1. Yes (Knicks) 2. Yes (Bulls) 3. No
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DUMP BUCK PURCHASES
Position change - free (limit one per season)
Position check - 1000
These two should be posted in the Things Commish Needs to Do thread.
Add max years to a rookie deal - 10,000 per year (3 year minimum, must be used before 2nd TC, bird max values will be used)
Amnesty contract - 50,000
Add 5 lbs - 3500 (limit 10 lbs per player by through this method)
Add 1 inch - 5000 (limit 1 per player by any method)
Send a Veteran to Germany for HGH/Blood Spinning Treatments - 10000 (limit 1 per player)
Select a player 33 or older to send to Germany for special doctor's treatments. The player returns with their attributes/grades from a full season prior, except potential.
Option to return to potential (+5) from previous season for additional 7500.
GMs can redeem up to 30 upgrade points each season at 1000 dump bucks per point.
Players can get a total of +25 for their career
No potential upgrades
Three Point Shot upgrades for PFs are doubled while below 60
Some attributes have caps, they are listed below
Jump Shot (85)
Inside Scoring (70) PG/SG only
Shot Blocking (60) C (50) PF (40) SF (5) PG/SG
Upgrades will only be processed on sim 1, sim 4, sim 7, sim 10, and playoff sim 1.
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ROOKIE DRAFT
A team may forfeit any pick, including first rounders, but the commissioner reserves the right to force any team to pick.
Second round picks will have a one hour timer implemented at the discretion of the commissioner or whoever is running the draft thread.
Teams skipped in this manner can, whenever they become available, pick from the remaining players.
Teams are always allowed to send lists in order of whom they want via private message. Best practice is to send it to the person running the draft.
1st round picks are signed to two year contracts with team options for a third and fourth year. These options are accepted by default. The GM can decline options after the end of the regular season and before the end of the draft.
2nd round draft picks are not guaranteed contracts. After the draft they will by default be signed to a two year deal. The GM can choose to release them at no cost. Once signed to a contract it is fully guaranteed. At the end of the second year the contract can be extended to a third year.
First Round Picks:
01) $2,888,256 $3,104,934 $3,321,514 $3,517,514
02) $2,830,491 $3,042,835 $3,255,084 $3,447,164
03) $2,773,881 $2,981,979 $3,189,982 $3,378,220
04) $2,718,403 $2,922,339 $3,126,182 $3,310,656
05) $2,664,035 $2,863,892 $3,063,659 $3,244,443
06) $2,610,755 $2,806,614 $3,002,386 $3,179,554
07) $2,558,540 $2,750,482 $2,942,338 $3,115,963
08) $2,507,369 $2,695,472 $2,883,491 $3,053,644
09) $2,457,221 $2,641,563 $2,825,821 $2,992,571
10) $2,408,077 $2,588,732 $2,769,305 $2,932,719
11) $2,359,915 $2,536,957 $2,713,919 $2,874,065
12) $2,312,717 $2,486,218 $2,659,640 $2,816,584
13) $2,266,463 $2,436,494 $2,606,448 $2,760,252
14) $2,221,134 $2,387,764 $2,554,319 $2,705,047
15) $2,176,711 $2,340,008 $2,503,232 $2,650,946
16) $2,133,177 $2,293,208 $2,453,168 $2,597,927
17) $2,090,513 $2,247,344 $2,404,104 $2,545,969
18) $2,048,703 $2,202,397 $2,356,022 $2,495,049
19) $2,007,729 $2,158,349 $2,308,902 $2,445,148
20) $1,967,574 $2,115,182 $2,262,724 $2,396,245
21) $1,928,223 $2,072,879 $2,217,469 $2,348,320
22) $1,889,658 $2,031,421 $2,173,120 $2,301,354
23) $1,851,865 $1,990,793 $2,129,657 $2,255,327
24) $1,814,828 $1,950,977 $2,087,064 $2,210,220
25) $1,778,531 $1,911,957 $2,045,323 $2,166,016
26) $1,742,961 $1,873,718 $2,004,417 $2,122,696
27) $1,708,101 $1,836,244 $1,964,328 $2,080,242
28) $1,673,939 $1,799,519 $1,925,042 $2,038,637
29) $1,640,461 $1,763,529 $1,886,541 $1,997,864
Second Round Picks:
Year 1 = $332,817
Year 2 = $465,850
Year 3 = $1,000,000*
*Possible third year extension.
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CONTRACT RULES
No team can accept a resigning that will put it over the hard cap ($80m). Any single offer that would put a team over the hard cap is illegal. For purposes of this rule, there is no such thing as simultaneous resignings. If a team accepts three resignings and the third would put it over the hard cap only after resigning the other two, the third is illegal.
Teams will otherwise have 24 hours to get under the hard cap, after which they will begin being penalized 2,500,000*x over x years, with x being the number of days they have been over the cap. Example: the Celtics go over the hard cap and remains that way for 72 hours. They are penalized 7.5 million for 3 years. This rule will not be in effect during the off season.
If a team goes over the hard cap due to a trade or signing and the trade deadline has passed, that trade will be vetoed and/or the signing will be reversed. And under any circumstance not clear under these rules, the commish has the ability to act in any way they wish.
The hard cap is NOT a software feature. It is neither the responsibility nor within the capability of the software to keep a team under the hard cap.
Minimum starting free agent salary is a function of experience only:
0 - $332,817
1 - $465,850
2 - $540,850
3 - $565,850
4 - $590,850
5 - $653,350
6 - $715,860
7 - $778,350
8 - $840,850
9 - $965,850
$1,000,000 otherwise
Maximum starting free agent salary is a function of experience, age, contract length, and Bird years, which are the number of seasons a player has gone without changing teams via free agency. When a player is traded, they maintains their Bird years.
1-6 Years of Experience: 25% of Soft Cap ($12,500,000)
7-9 Years of Experience: 30% of Soft Cap ($15,000,000)
10+ Years of Experience: 35% of Soft Cap ($17,500,000)
If a player is signing with a new team:
1) The player can receive a raise each year of up to 10% of the value of the first year of the contract.
2) The maximum value of the first year of the contract is the smaller of the amount of cap room the team has and the maximum salary the player can receive based up his experience in the league.
3) The contract can be for up to 6 seasons.
4) For players under 29, the maximum value of the first year of the contract cannot exceed $7m on a 1 year deal or $9m on a 2 year deal.
If a player is resigning with their previous team and has 3 or more bird years:
1) The player can receive a raise each year of up to 12.5% of the value of the first year of the contract
2) The player can receive the larger of the maximum salary based on his experience and 105% of his previous salary in the first year of the contract.
3) The contract can be for up to 7 seasons.
If a player is resigning with their previous team and has less than 3 bird years:
1) The player can receive a raise of up to 10% of the value of the first year of the contract.
2) The player can receive the larger of the team's salary cap room (up to the maximum salary) or 120% of his previous salary in the first year of the contract.
3) The contract can be for up to 2 seasons for teams without cap space or 6 otherwise.
Note that a player signed to a deal starting at $8m or higher by a new team cannot be traded until day 60.
Teams also may offer a player one of their two salary cap exceptions if before or after signing the team is over the soft cap of $50m:
1) Mid Exception (MLE) - one-year offer of $4,500,000
2) Low Exception (LLE) - one-year offer of $1,200,000
Each exception may only be used once per season.
Teams may also offer any unused exception they have to a free agent during the season. If the exceptions were used during FA they may not be offered during the season.
The software sometimes lets a team sign multiple MLEs. This does not mean teams can keep offering it after signing one.
Once signed, any MLE or LLE can be extended for one year or two years.
This costs 1000 dump bucks per year for the MLE or 2500 dump bucks per year for the LLE.
In either case the years added are $4,500,000 salary.
Having any number of exceptions on the roster, extended or otherwise, is no barrier to offering or extending one.
Any team can offer any player a minimum contract of exactly one year. Signings during the year that are not exceptions are one year minimum deals.
Buying out a player cuts the player from the team at the cost of adding the remainder of said player's contract amount to his current year's salary.
Example: Mike Moser PF 28 $6,000,000 $6,000,000 $6,000,000 $0 $0 $0 $0 $18,000,000
Buying Mike Moser out would require the team to spend an additional 12 mil (6 mil for the 2nd year and 6 mil for the 3rd year) on top of the 6 mil he is owed this year.
A team can buy out any contract as long as it is a minimum of three years. A team can only use the buyout once every three seasons.
Bought out players will go through the waiver process. If they are claimed they do not count against the buyout team's cap and they do not use a buyout.
A team cannot go over the hard cap to buyout a player.
Post the players name and salary to buyout, as well as the current season. For example:
2020 - Mike Moser PF 28 $6,000,000 $6,000,000 $6,000,000 $0 $0 $0 $0 $18,000,000
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GM RULES
GMs running two teams cannot trade between the teams and have to be in both conferences. Anything fishy will result in fines and banning from GMing a 2nd team.
New GMs start with 10000 dump bucks and get one free amnesty.
SEASON PROGRESSION
Training Camps: During training camps, players experience increases and decreases in their attributes. Unless explicitly noted otherwise, training camp is New Year's Day for each sim league season.
Preseason: Preseason has no effect on the regular season. Any injuries incurred during the preseason will not persist, any roster moves performed by the software will not have existed on day 1.
The Regular Season: The regular season consists of 120 days. During this time, each team will play 82 games. All-Star Weekend occurs during day 60. Day 100 is the trading deadline. After this day, no more trades can occur until the offseason.
The Playoffs: The top team in each division as well as the next six teams in each conference advance to the playoffs. The playoffs consist of four rounds. All rounds are best out of seven games. Teams that miss the playoffs receive 10000 dump bucks.
End Season: All players are aged one year. Some players may choose to retire at this time. For the rest of the year, each GM can add 5 pounds to one player 25 or younger and 1 inch to one player 19 or younger. Additionally, up to two players may be sent to an offseason camp. Players may only go to one offseason camp in their career.
Resignings: Any players who wish to resign will inform their team of their demands. If their demands are not accepted the players will test free agency. It is not a negotiation, their offer is take it or leave it. A team can continue to accept a resign throughout the FA period so long as the player has not signed with another team.
Rookie Draft: The rookie draft consists of two rounds. Each team originally owns one pick in each round. Teams that miss the playoffs and the eight seeds are put in an unweighted lottery. The remainder of the first round is set in reverse order but for the league champion (if non lotto) picking last. Teams may forfeit picks, before or shortly after the draft.
Free Agency Period: The Free Agency Period consists of five days of contract offers and signings run in four sims: day 1, day 2, day 3, days 4-5.
Teams will send bids as the years offered, the amount of the first year, and % increases if any.
No more than 15 bids per FA sim, and no two year minimum bids.
All bids should be sent in alphabetical order by first name.
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DEPTH CHART
Starters may not be listed as backups at any position. All scoring options must be players on the depth chart. A team must have at least 12 and no more than 15 roster players, and exactly 12 active players. For each player more than 12 on a team's roster, exactly one player must be listed on Injured Reserve.
All teams may set a preseason DC for free. Those that do not will have a software generated DC which does not necessarily (or generally) obey our DC rules or desires, but the team will not be explicitly penalized.
For posting day 1 DCs, the format looks like this:
IR: Mohamed Bamba, Antawn Jamison, Stan Haynes
C: Marcus Fizer / Andre Roberson / Marcus Fizer
PF: Herb Jones / Andre Roberson / Herb Jones
SF: Desmond Mason / Matt Harpring / Desmond Mason
SG: Solomon Hill / Alex Abrines / Solomon Hill
PG: AJ Guyton / Sarunas Jasikevicius / AJ Guyton
Scoring Option #1: Marcus Fizer
Scoring Option #2: Desmond Mason
Scoring Option #3: Solomon Hill
Pace: Very Fast
Trap: Always
Press: Never
Focus: Balanced
Post first and last names for all players in all slots, correctly spelled. Slashes must have exactly one space on each side.
If the DC is completely correct and on time, the GM gets 8 free upgrade points.
If the DC is on time with inaccuracies, the GM only gets 4.
It is not a rule but it makes it much easier on the commissioner if teams post and bold ONLY changes made to their DC after day 1.
Position eligibility is mostly determined by draft profile. Draft profiles will list players as one of the following positions: C, PF, F, SF, SG, CG, PG. See below for more details.
C
can only ever play C or PF.
can't change display position
PF
can only ever play C or PF.
can't change display position
F
can play C or PF
can play SF if they have NEVER received Shot Blocking or Three Point Shot upgrades while at PF
can move freely between PF and SF assuming they are eligible to play both positions
SF
can play C, PF, or SF
can play SG if they have NEVER received Shot Blocking upgrades and are under 6'9"
can't change display position.
SG
can play SF or SG
must have B+ Handling to be listed as 2nd or 3rd string PG
can't change display position
CG
will always be created at SG
must have B+ Handling to be 1st string PG
must have B- Handling to be 2nd or 3rd string PG
can move freely between SG and PG
PG
must have B- Handling to be 1st string PG
must have C+ Handling OR be a Rookie to be 2nd or 3rd string PG
can't change display position
Note: for the 2005 draft class only,
Created PG can start at any position unless they are changed from PG, in which case they permanently lose PG eligibility
Created SG can start at any position except PG
Created SF can start at SF, PF, and C. Can also start at SG if they're under 6'9"
Created PF and C can start at PF or C.
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TRADES
Make a new thread with the team names in the topic and the next unused number. Example: "446. Bulls - Magic" or "446. Chicago - Orlando"
List the full trade in the OP and that the team accepts. Then the other parties involved in the trade must reply that they accept the trade. The commissioner will then have to confirm the trade to make it official.
Please be advised that no trade is complete until the trade has been posted and agreed to by all parties in the Completed Trades forum. Owners agreeing to deals in a PM is not binding. The league does not recommend agreeing to a trade in a PM or text and then backing out of the deal, but once again, a trade is not completed until all teams involved have agreed to it on the board.
A team over the soft cap after any given trade can receive no more than 15% more salary than they send out in a given trade. For example, if team A wants to send a $10m contract to team B and *both* are over the cap, team B needs to send back between $11.5m (10*1.15) and $8.696m (10/1.15). If team B has at least $10m in cap space, they don't have to send back any money. If team A is under the cap, team B needs to send at least $8.696m but is otherwise free to send as much as team A's cap space. Use this link to make sure trades work salary wise. checker.atspace.com/
Teams can trade draft picks up to five years into the future.
Two teams cannot trade a player they have already traded to each other until a certain time period has elapsed:
1. If the first trade happens during the offseason they must wait until day 30 to trade back.
2. If the first trade happens during the season they must wait 60 days to trade back.
3. If the first trade happens within the last 60 days of the season they must wait until after TC to trade back.
A player signed to a new team on a deal starting at $8m+ cannot be traded until day 60.
Day 100 is the trade deadline. Once the sim after day 99 is posted, no trades can occur until the offseason.
There is a cap of 15000 dump bucks that can be included in any given trade.
All trades, including each individual component of multi team trades, must pass muster on their own merits, including the money working.
When posting a trade that involves signings or cuts, list those above the trade.
If a trade involves an MLE or LLE, make note of it.
Trades must be posted as "team 1 trades:" not "team 1 receives:".
Players must be listed in alphabetical order by first name.
Incorrect:
Heat send
S/T Jamal Downey
S/T Tarquinius Claudiu
Bulls send
Robin Jones
Bulls Cut: Jeremy Sundov
Correct:
Heat sign Jamal Downey, Tarquinius Claudiu
Bulls cut Jeremy Sundov
Heat trade:
Jamal Downey
Tarquinius Claudiu
Bulls trade:
Robin Jones (LLE)
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DUMP BUCK REWARDS
100 150 points team 50 50 points
200 160 points team 200 55 points
500 170 points team 500 60 points
100 70 rebound team 50 20 rebounds
500 80 rebound team 500 25 rebounds
50 35 assists team 50 17 assists
200 40 assists team 200 20 assists
100 12 blocks team 500 22 assists
200 15 blocks team 200 7 blocks
500 17 blocks team 500 10 blocks
50 15 steals team 200 7 steals
200 17 steals team 500 10 steals
500 20 steals team 200 7 3
100 12 3 team 500 10 3
200 15 3 team 50 15 FTs
500 17 3 team 200 20 FTs
50 40 FTs team 500 22 FTs
200 45 FTs team 50 17 FGs
100 20 FGs
200 22 FGs
100 20/20
500 5x5
50 Triple/Double
500 Quadruple/Double
These box score rewards are calculated automatically for all teams at the end of the season. Each team is free to decline this and manually tally their rewards if they wish. The calculator receives +5 above the +30 yearly cap. Nothing below this statement is calculated automatically and should be claimed in each team's banking thread that wants the reward.
Winning Streak - 10 game winning streak awards 1000 dump bucks plus 250 more for each additional win
POTW - 150
POTM - 300
ROTM - 200
Rook/Soph Participant - 100
Rook/Soph MVP - 500
All-Star Participant - 100
All-Star MVP - 500
3pt Shootout Winner - 1000
Dunk Contest Winner - 1000
MVP - 2000
DPOY - 1500
Rookie Of The Year - 1000
6th Man - 500
Best Record - 1000
Win Division - 2000
Win 40 - 1000
Win 50 - 1500
Win 60 - 2000
Win 70 - 3000
All League First Team - 1000
All League Second Team - 500
All League Third Team - 250
All Defensive First Team - 1000
All Defensive Second Team - 500
All Rookie First Team - 500
All Rookie Second Team - 250
League Leader in PPG - 750
League Leader in RPG - 750
League Leader in APG - 750
League Leader in BPG - 750
League Leader in SPG - 750
League Leader in FG% - 750
League Leader in FT% - 750
League Leader in 3P% - 750
Playoffs MVP - 1000
Win Conference Finals - 3000
Conference Finals - 1500
Playoff Appearance - 750
Playoff Leader in PPG - 500
Playoff Leader in RPG - 500
Playoff Leader in APG - 500
Playoff Leader in BPG - 500
Playoff Leader in SPG - 500
Playoff Leader in FG% - 500
Playoff Leader in FT% - 500
Playoff Leader in 3P% - 500
Pick within 30 minutes of being on the clock - 1000
Pick within 2 hours of being on the clock - 500
Running Mafia games or anything similar - 5000.
News Ticker Entry with accompanying "news story" (min 500 words, must be in "news" format) - 2000
Articles, press conferences, podcasts - Scored by peers
-Users will comment for up to 72 hours after the article is posted a point value they think the article is worth, the writer will receive the average excluding the high and low values.
-A maximum of three articles can be scored per season.
HOF profile - 5000 each
-Players will need to have at least 80% yes votes to be inducted.
-Players will be inducted into the HoF as whatever team wins the vote.
-Poll options should look like: 1. Yes (Knicks) 2. Yes (Bulls) 3. No
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DUMP BUCK PURCHASES
Position change - free (limit one per season)
Position check - 1000
These two should be posted in the Things Commish Needs to Do thread.
Add max years to a rookie deal - 10,000 per year (3 year minimum, must be used before 2nd TC, bird max values will be used)
Amnesty contract - 50,000
Add 5 lbs - 3500 (limit 10 lbs per player by through this method)
Add 1 inch - 5000 (limit 1 per player by any method)
Send a Veteran to Germany for HGH/Blood Spinning Treatments - 10000 (limit 1 per player)
Select a player 33 or older to send to Germany for special doctor's treatments. The player returns with their attributes/grades from a full season prior, except potential.
Option to return to potential (+5) from previous season for additional 7500.
GMs can redeem up to 30 upgrade points each season at 1000 dump bucks per point.
Players can get a total of +25 for their career
No potential upgrades
Three Point Shot upgrades for PFs are doubled while below 60
Some attributes have caps, they are listed below
Jump Shot (85)
Inside Scoring (70) PG/SG only
Shot Blocking (60) C (50) PF (40) SF (5) PG/SG
Upgrades will only be processed on sim 1, sim 4, sim 7, sim 10, and playoff sim 1.
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ROOKIE DRAFT
A team may forfeit any pick, including first rounders, but the commissioner reserves the right to force any team to pick.
Second round picks will have a one hour timer implemented at the discretion of the commissioner or whoever is running the draft thread.
Teams skipped in this manner can, whenever they become available, pick from the remaining players.
Teams are always allowed to send lists in order of whom they want via private message. Best practice is to send it to the person running the draft.
1st round picks are signed to two year contracts with team options for a third and fourth year. These options are accepted by default. The GM can decline options after the end of the regular season and before the end of the draft.
2nd round draft picks are not guaranteed contracts. After the draft they will by default be signed to a two year deal. The GM can choose to release them at no cost. Once signed to a contract it is fully guaranteed. At the end of the second year the contract can be extended to a third year.
First Round Picks:
01) $2,888,256 $3,104,934 $3,321,514 $3,517,514
02) $2,830,491 $3,042,835 $3,255,084 $3,447,164
03) $2,773,881 $2,981,979 $3,189,982 $3,378,220
04) $2,718,403 $2,922,339 $3,126,182 $3,310,656
05) $2,664,035 $2,863,892 $3,063,659 $3,244,443
06) $2,610,755 $2,806,614 $3,002,386 $3,179,554
07) $2,558,540 $2,750,482 $2,942,338 $3,115,963
08) $2,507,369 $2,695,472 $2,883,491 $3,053,644
09) $2,457,221 $2,641,563 $2,825,821 $2,992,571
10) $2,408,077 $2,588,732 $2,769,305 $2,932,719
11) $2,359,915 $2,536,957 $2,713,919 $2,874,065
12) $2,312,717 $2,486,218 $2,659,640 $2,816,584
13) $2,266,463 $2,436,494 $2,606,448 $2,760,252
14) $2,221,134 $2,387,764 $2,554,319 $2,705,047
15) $2,176,711 $2,340,008 $2,503,232 $2,650,946
16) $2,133,177 $2,293,208 $2,453,168 $2,597,927
17) $2,090,513 $2,247,344 $2,404,104 $2,545,969
18) $2,048,703 $2,202,397 $2,356,022 $2,495,049
19) $2,007,729 $2,158,349 $2,308,902 $2,445,148
20) $1,967,574 $2,115,182 $2,262,724 $2,396,245
21) $1,928,223 $2,072,879 $2,217,469 $2,348,320
22) $1,889,658 $2,031,421 $2,173,120 $2,301,354
23) $1,851,865 $1,990,793 $2,129,657 $2,255,327
24) $1,814,828 $1,950,977 $2,087,064 $2,210,220
25) $1,778,531 $1,911,957 $2,045,323 $2,166,016
26) $1,742,961 $1,873,718 $2,004,417 $2,122,696
27) $1,708,101 $1,836,244 $1,964,328 $2,080,242
28) $1,673,939 $1,799,519 $1,925,042 $2,038,637
29) $1,640,461 $1,763,529 $1,886,541 $1,997,864
Second Round Picks:
Year 1 = $332,817
Year 2 = $465,850
Year 3 = $1,000,000*
*Possible third year extension.
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CONTRACT RULES
No team can accept a resigning that will put it over the hard cap ($80m). Any single offer that would put a team over the hard cap is illegal. For purposes of this rule, there is no such thing as simultaneous resignings. If a team accepts three resignings and the third would put it over the hard cap only after resigning the other two, the third is illegal.
Teams will otherwise have 24 hours to get under the hard cap, after which they will begin being penalized 2,500,000*x over x years, with x being the number of days they have been over the cap. Example: the Celtics go over the hard cap and remains that way for 72 hours. They are penalized 7.5 million for 3 years. This rule will not be in effect during the off season.
If a team goes over the hard cap due to a trade or signing and the trade deadline has passed, that trade will be vetoed and/or the signing will be reversed. And under any circumstance not clear under these rules, the commish has the ability to act in any way they wish.
The hard cap is NOT a software feature. It is neither the responsibility nor within the capability of the software to keep a team under the hard cap.
Minimum starting free agent salary is a function of experience only:
0 - $332,817
1 - $465,850
2 - $540,850
3 - $565,850
4 - $590,850
5 - $653,350
6 - $715,860
7 - $778,350
8 - $840,850
9 - $965,850
$1,000,000 otherwise
Maximum starting free agent salary is a function of experience, age, contract length, and Bird years, which are the number of seasons a player has gone without changing teams via free agency. When a player is traded, they maintains their Bird years.
1-6 Years of Experience: 25% of Soft Cap ($12,500,000)
7-9 Years of Experience: 30% of Soft Cap ($15,000,000)
10+ Years of Experience: 35% of Soft Cap ($17,500,000)
If a player is signing with a new team:
1) The player can receive a raise each year of up to 10% of the value of the first year of the contract.
2) The maximum value of the first year of the contract is the smaller of the amount of cap room the team has and the maximum salary the player can receive based up his experience in the league.
3) The contract can be for up to 6 seasons.
4) For players under 29, the maximum value of the first year of the contract cannot exceed $7m on a 1 year deal or $9m on a 2 year deal.
If a player is resigning with their previous team and has 3 or more bird years:
1) The player can receive a raise each year of up to 12.5% of the value of the first year of the contract
2) The player can receive the larger of the maximum salary based on his experience and 105% of his previous salary in the first year of the contract.
3) The contract can be for up to 7 seasons.
If a player is resigning with their previous team and has less than 3 bird years:
1) The player can receive a raise of up to 10% of the value of the first year of the contract.
2) The player can receive the larger of the team's salary cap room (up to the maximum salary) or 120% of his previous salary in the first year of the contract.
3) The contract can be for up to 2 seasons for teams without cap space or 6 otherwise.
Note that a player signed to a deal starting at $8m or higher by a new team cannot be traded until day 60.
Teams also may offer a player one of their two salary cap exceptions if before or after signing the team is over the soft cap of $50m:
1) Mid Exception (MLE) - one-year offer of $4,500,000
2) Low Exception (LLE) - one-year offer of $1,200,000
Each exception may only be used once per season.
Teams may also offer any unused exception they have to a free agent during the season. If the exceptions were used during FA they may not be offered during the season.
The software sometimes lets a team sign multiple MLEs. This does not mean teams can keep offering it after signing one.
Once signed, any MLE or LLE can be extended for one year or two years.
This costs 1000 dump bucks per year for the MLE or 2500 dump bucks per year for the LLE.
In either case the years added are $4,500,000 salary.
Having any number of exceptions on the roster, extended or otherwise, is no barrier to offering or extending one.
Any team can offer any player a minimum contract of exactly one year. Signings during the year that are not exceptions are one year minimum deals.
Buying out a player cuts the player from the team at the cost of adding the remainder of said player's contract amount to his current year's salary.
Example: Mike Moser PF 28 $6,000,000 $6,000,000 $6,000,000 $0 $0 $0 $0 $18,000,000
Buying Mike Moser out would require the team to spend an additional 12 mil (6 mil for the 2nd year and 6 mil for the 3rd year) on top of the 6 mil he is owed this year.
A team can buy out any contract as long as it is a minimum of three years. A team can only use the buyout once every three seasons.
Bought out players will go through the waiver process. If they are claimed they do not count against the buyout team's cap and they do not use a buyout.
A team cannot go over the hard cap to buyout a player.
Post the players name and salary to buyout, as well as the current season. For example:
2020 - Mike Moser PF 28 $6,000,000 $6,000,000 $6,000,000 $0 $0 $0 $0 $18,000,000
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GM RULES
GMs running two teams cannot trade between the teams and have to be in both conferences. Anything fishy will result in fines and banning from GMing a 2nd team.
New GMs start with 10000 dump bucks and get one free amnesty.