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Post by Majic on Dec 4, 2020 15:48:55 GMT
There was a discussion that came up this morning regarding Wheel and how to best apply it in 6.0.
It seems a foregone conclusion at this point that we will be sticking with wheel for 6.0 so we discussed how we might best use it.
There were a few items brought up but one that seemed to be liked by all in the conversation was translating the Rookie FA wages to wheel. This lead to a discussion about using a similar setup for wheel, and having a set rookie wage scale.
An often discussed concern with wheel is the fact that teams can infuse an already good team with cheap talent, mitigating cap concerns.
Rookie Wage scale, as is being proposed below, will increase the cost of highly drafted rookies and force all teams to plan accordingly.
Here is one suggestion that was discussed in shout as to how it would look. Please keep in mind, the dollar numbers can be changed and adjusted based on what we all think is fair.
***Also, given the increase in salaries we would be looking to bring back "Team Options" for years 3 and 4. This way if a player busts the team can move on.****
Rookie Wage Scale Option #1:
Picks 1-5: 8 million, 4 years 5% raises
Picks 6-12: 6 million, 4 years 5% raises
Picks 12-24: 4 million, 4 years, 5% raises
Rookie Wage Scale Option #2:
Picks 1-5: 6 million, 4 years 5% raises
Picks 6-12: 4 million, 4 years 5% raises
Picks 12-24: 2 million, 4 years, 5% raises (or translate what we had used in 5.0 wheel)
Rookie Wage Scale Option #3:
*we would use the chart Skrouse posted*
Picks Tier 1: 5 million, 4 years 5% raises
Picks Tier 2: 3 million, 4 years 5% raises
Picks Tier 3: 2 million, 4 years, 5% raises (or translate what we had used in 5.0 wheel)
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Post by skrouse on Dec 4, 2020 16:05:06 GMT
I believe we need to do this by % of picks, not set pick #s so we can account for expansion/contraction.
If we split it into 3 tiers and break them out by percentages it would look like this. I used a 20/30/50 split as a starting point and it looks ok to me
# of Teams Tier Distribution Pick Ranges 20% 30% 50% Tier 1 Tier 2 Tier 3 10 2 3 5 1-2 3-5 6-10 12 2.4 3.6 6 1-3 4-6 7-12 16 3.2 4.8 8 1-3 4-7 8-16 20 4 6 10 1-4 5-10 11-20 24 4.8 7.2 12 1-5 6-12 13-24 29 5.8 8.7 14.5 1-6 7-14 15-29
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Post by Majic on Dec 4, 2020 16:07:34 GMT
I believe we need to do this by % of picks, not set pick #s so we can account for expansion/contraction. If we split it into 3 tiers and break them out by percentages it would look like this. I used a 20/30/50 split as a starting point and it looks ok to me # of Teams Tier Distribution Pick Ranges 20% 30% 50% Tier 1 Tier 2 Tier 3 10 2 3 5 1-2 3-5 6-10 12 2.4 3.6 6 1-3 4-6 7-12 16 3.2 4.8 8 1-3 4-7 8-16 20 4 6 10 1-4 5-10 11-20 24 4.8 7.2 12 1-5 6-12 13-24 29 5.8 8.7 14.5 1-6 7-14 15-29
Like this alot and think this would be the best way to do. Tier 3 would be the same salary we had been using in 5.0 wheel
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Post by 👨🏼⚕️delapandemic🚑 on Dec 4, 2020 16:52:03 GMT
Option 1 money is way too high, even with opt-out of seasons 3/4 available.
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Post by Majic on Dec 4, 2020 16:54:00 GMT
Option 1 money is way too high, even with opt-out of seasons 3/4 available. Looking more at it I tend to agree. I would be good with Option 2
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Post by Logan on Dec 4, 2020 17:07:05 GMT
i would definitely prefer contracts to be higher than previous wheel but even option 2 may be a bit much.
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Post by Majic on Dec 4, 2020 18:43:18 GMT
i would definitely prefer contracts to be higher than previous wheel but even option 2 may be a bit much. Did a little quick math to see what the overall %'s looked like for rookie contracts in the IRL NBA. For the 2019 Season/Draft the salary cap looked like this: Cap Maximum: $109,140,000 Luxury Tax Threshold: $132,627,000 The top picks in the draft made around 9 million in salary for year 1. That equates to around 8% of the Cap Maximum or a little more than 6% of the Luxury Tax. If we translate that to the sim league cap numbers it would look like this: 80 Million Hard Cap: 8% = 6,400,000 first year salary 6% = 4,800,000 50 Million Soft Cap" 8% = 4,000,000 6% = 3,000,000 Given these numbers I would propose a 3rd Option to cut down down the year amounts: *we would use the chart Skrouse posted* Picks Tier 1: 5 million, 4 years 5% raises Picks Tier 2: 3 million, 4 years 5% raises Picks Tier 3: 2 million, 4 years, 5% raises (or translate what we had used in 5.0 wheel)
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Post by 👨🏼⚕️delapandemic🚑 on Dec 4, 2020 18:45:02 GMT
sounds good
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Post by Logan on Dec 4, 2020 18:47:36 GMT
yeah that looks a lot better
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Post by Majic on Dec 4, 2020 18:53:18 GMT
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Post by Druce on Dec 4, 2020 18:56:45 GMT
i like option 2, i really don't think $6 mil is that much of a cap strain, and it accomplishes the purpose of the scale
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Post by eric on Dec 4, 2020 19:33:21 GMT
if we do reimplement wheel i see no reason why we wouldn't bring back the old team options too, i don't remember anyone having any problem with those i'm strongly on skrouse's side for having pick tiers depending on # of teams in the league rather than flat ranges fwiw the rookie raises in the software were 7.5% so that's what we based the standardized wheel contracts on, but it doesn't really matter since i'm macroing them all anyway and fwiw when i did an analysis on how draft picks did way back in 4.0 the tiers in performance were 1-10 11-25 26-38 39-58 for ease of implementation i therefore recommend we do two tiers: top ten picks (prorated to however many out of 29 teams we have) and then the rest of the first round, and then second round picks like the old days
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Post by Majic on Dec 4, 2020 21:37:29 GMT
if we do reimplement wheel i see no reason why we wouldn't bring back the old team options too, i don't remember anyone having any problem with those i'm strongly on skrouse's side for having pick tiers depending on # of teams in the league rather than flat ranges fwiw the rookie raises in the software were 7.5% so that's what we based the standardized wheel contracts on, but it doesn't really matter since i'm macroing them all anyway and fwiw when i did an analysis on how draft picks did way back in 4.0 the tiers in performance were 1-10 11-25 26-38 39-58 for ease of implementation i therefore recommend we do two tiers: top ten picks (prorated to however many out of 29 teams we have) and then the rest of the first round, and then second round picks like the old days I am good with setting the increases at the software 7.5%. The 5% was just a number I threw out there but I like the software number better. If you think 2 Tiers is better than one then I would go with that. Personally would like to see 3 but not sure if that puts more work or not. I think 3 offers better options for a wage scale, this way top 10 picks arent so far off from everyone else in the first round. Although thats how leagues like the NFL's wage scale function, not sure about the NBA's.
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