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Post by Deleted on Jul 6, 2020 14:42:06 GMT
currently skill camps really only cover scoring volume and defense. what are the thoughts on expanding that a bit?
rebounding and handling are probably safe to throw in there. maybe 3pt shooting for pf/c as well since theres no growth there whatsoever. steals, blocks, inside, and jump shot should probably be avoided but perhaps there could be a jump shot camp for those with a C- or lower outside grade. we already have a camp that requires a thing to be at a certain level so that wouldnt be adding a new mechanic. could even do something like pot camp for a 2nd rounder with C pot or or some nonsense like that now that shown pot represents true pot.
anyway, im not really wanting to make these things stronger just more flexible. thoughts? ideas?
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Post by TimPig on Jul 6, 2020 15:17:25 GMT
I like it for rebounding and handling, definitely. Though I do think that those are stronger (assuming they'd give a cumulative +10 like the other camps do) and would get used way more than many of the camps we have now (e.g. the weight camp that's never been used).
If we wanted to find a happy medium, what about breaking them up a bit so that it's not a full blown handling/rebounding camp? Something like +5 handling, +5 quickness or +5 offensive rebounding, +5 jumping or +5 defensive rebounding, -5 passing.
Just throwing those combinations out there, not attached to them at all.
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Post by killybing on Jul 6, 2020 15:40:40 GMT
I like it for rebounding and handling, definitely. Though I do think that those are stronger (assuming they'd give a cumulative +10 like the other camps do) and would get used way more than many of the camps we have now (e.g. the weight camp that's never been used). If we wanted to find a happy medium, what about breaking them up a bit so that it's not a full blown handling/rebounding camp? Something like +5 handling, +5 quickness or +5 offensive rebounding, +5 jumping or +5 defensive rebounding, -5 passing. Just throwing those combinations out there, not attached to them at all. i think this is good we should use the weights eric calculated in the "mechanics article" where he weights each rating by its expecting pythagorean win addition using those weight we can decide how much + a rebounding camp should be when compared to handling etc etc.
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Post by Deleted on Jul 6, 2020 15:44:46 GMT
+5 drebs, -5 passing seems very very strong
in general im not totally tied to everything resulting in +10
+5 jumper for players with C- or below outside +15 3s for pf/c +3 dreb, +3 oreb +5 handling
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Post by skrouse on Jul 6, 2020 15:47:52 GMT
I'm for expanding the camps
I think it could be a good opportunity to experiment with equivalent upgrades to different skills. There has been discussions about capping or charging more for some upgrades like Inside Scoring or Strength vs others like Quickness or Handling. Could we emulate that here in some way?
E.g. if a camp for Inside Scoring was +5, then maybe same price for a Quickness camp that is +10 or +15 (whatever the equivalent value is).
Basically set everything equal and have a camp for each.
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Post by jhb on Jul 6, 2020 15:53:17 GMT
+5 drebs, -5 passing seems very very strong in general im not totally tied to everything resulting in +10 +5 jumper for players with C- or below outside +15 3s for pf/c +3 dreb, +3 oreb +5 handling These are all very strong additions and I would be all for adding them
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Post by eric on Jul 6, 2020 17:46:10 GMT
there are good ideas in this thread
given that we literally just bumped upgrade limits, though, i am very leery of bumping anything further until we see how the first bump shakes out
so this will not be implemented any time soon
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