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Post by Deleted on Jun 5, 2020 1:03:28 GMT
but thats unpopular. we could probably minimize the number of drafts needed for a creation file by using literally everyone drafted in them
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Post by jhb on Jun 5, 2020 2:13:31 GMT
i would prefer fake players I liked that aspect of 5.0 That or instead of fake players just do G-Leaguers or source college players from everyone’s favorite schools who didn’t make it big
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Post by skrouse on Jun 5, 2020 11:29:21 GMT
i would prefer fake players I liked that aspect of 5.0 That or instead of fake players just do G-Leaguers or source college players from everyone’s favorite schools who didn’t make it bigAnother intriguing idea
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Post by Druce on Jun 5, 2020 13:21:46 GMT
hell yes. i will make profiles for undrafted UNC players until the cows come home
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Post by Majic on Jun 5, 2020 13:22:06 GMT
I liked that aspect of 5.0 That or instead of fake players just do G-Leaguers or source college players from everyone’s favorite schools who didn’t make it bigAnother intriguing idea I actually really like this idea. I am sure we could come up with a full list of players that were good/great in college but never made the pros.
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Post by jhb on Jun 5, 2020 13:26:37 GMT
We could basically just do a creation that includes young players in the class of 2021 and 2022 like we did with the last creation and then add in basically the greatest undrafted players of all-time.
Then we limit future draft classes to only players that were drafted. And for older classes with lots of rounds maybe just players who were drafted in the first three rounds or something like that.
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Post by Druce on Jun 5, 2020 13:30:46 GMT
We could basically just do a creation that includes young players in the class of 2021 and 2022 like we did with the last creation and then add in basically the greatest undrafted players of all-time. Then we limit future draft classes to only players that were drafted. And for older classes with lots of rounds maybe just players who were drafted in the first three rounds or something like that.and guys with ridiculous names, imo
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Post by skrouse on Jun 5, 2020 14:04:49 GMT
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Post by Druce on Jun 5, 2020 14:08:59 GMT
we should start a new thread for maybe a list of potential players, granted we're 6 mos out
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Post by Deleted on Jun 5, 2020 16:23:43 GMT
we should start a new thread for maybe a list of potential players, granted we're 6 mos out honestly we need that much time to make sure everything is balanced properly
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Post by killybing on Jun 5, 2020 17:46:18 GMT
what about player upgrades per year
you can upgrade 3 players +5 every year, and they have a cap of like 50 for their career. so instead of just dumping +25 into someone year 1 you slowly grow them as their career grows.
@odin
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Post by Druce on Jun 5, 2020 17:47:39 GMT
- better upgrade system (deeper) limiting randomness, more reliability with building our own players
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Post by Druce on Jun 5, 2020 17:51:30 GMT
remove team caps system to make trading viable w/o draft picks raise penny trade cap ignore soft cap when trading
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Post by Druce on Jun 5, 2020 17:53:18 GMT
buying upgrades increase in cost based on the attribute number, i.e. 80 -> 100 = 2500 pennies, 60-80 = 1000 pennies 0-60 = 500
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Post by Druce on Jun 5, 2020 18:00:38 GMT
showing all attributes outside of potential
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Post by Deleted on Jun 5, 2020 19:00:17 GMT
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Post by TimPig on Jun 5, 2020 19:07:36 GMT
I like it assuming we ended up going the "reveal all attributes" route. I'd think we'd want to open that up for discussion. My only modifiers/concerns would be: 1) still putting a shot blocking cap at every position 2) re-thinking downgrades so we can't get a 100 inside/jumper/threes point guard with 0 passing
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Post by Deleted on Jun 5, 2020 19:14:22 GMT
I like it assuming we ended up going the "reveal all attributes" route. I'd think we'd want to open that up for discussion. My only modifiers/concerns would be: 1) still putting a shot blocking cap at every position 2) re-thinking downgrades so we can't get a 100 inside/jumper/threes point guard with 0 passing i think with the ability to see what everyone is and upgrade more precisely the need for downgrades would be non-existent
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Post by Deleted on Jun 5, 2020 19:21:51 GMT
i would also really like to explore the idea of permanent upgrades to your franchise that get different things. more upgrades, very fast, increased pennies earned, additional coach slots, etc etc etc. a new league is the perfect time to implement such things.
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Post by eric on Jun 5, 2020 20:20:50 GMT
an alternative to escalating costs that doesn't require attribute reveal is something like this:
the first 15 points of upgrade in a given attribute cost 15k the next 8 cost 16k the last 7 cost 21k
so you could give a player +30 inside for 52k, or +15 inside +10 handling +5 three pointer for 30k
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Post by TimPig on Jun 5, 2020 20:25:20 GMT
an alternative to escalating costs that doesn't require attribute reveal is something like this: the first 15 points of upgrade in a given attribute cost 15k the next 8 cost 16k the last 7 cost 21k so you could give a player +30 inside for 52k, or +15 inside +10 handling +5 three pointer for 30k What about a method where we tiered costs for upgrades because we know their value? Tier 1 upgrades - 15 total; 3k apiece Inside Jumper Blocks Strength Tier 2 upgrades - 20 total; 2k apiece 3s Handling O/D Rebounding Tier 3 upgrades - 25 total; 1k apiece Everything else All the numbers subject to change but just as an overall idea.
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Post by eric on Jun 5, 2020 20:35:06 GMT
an alternative to escalating costs that doesn't require attribute reveal is something like this: the first 15 points of upgrade in a given attribute cost 15k the next 8 cost 16k the last 7 cost 21k so you could give a player +30 inside for 52k, or +15 inside +10 handling +5 three pointer for 30k What about a method where we tiered costs for upgrades because we know their value? Tier 1 upgrades - 15 total; 3k apiece Inside Jumper Blocks Strength Tier 2 upgrades - 20 total; 2k apiece 3s Handling O/D Rebounding Tier 3 upgrades - 25 total; 1k apiece Everything else All the numbers subject to change but just as an overall idea. i like modifying costs per attribute but i don't like modifying the caps, i think people want more customization and that defeats it
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Post by Druce on Jun 5, 2020 20:42:38 GMT
Increasing costs could widen the talent disparity between teams instead of lessen it. Just something to be considered
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Post by killybing on Jun 5, 2020 20:44:02 GMT
Increasing costs could widen the talent disparity between teams instead of lessen it. Just something to be considered What about modifying the cost of upgrades based on your previous seasons record .500 no modification, increase or decrease cost of upgrades based on % above or below .500
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Post by Deleted on Jun 5, 2020 20:57:39 GMT
Increasing costs could widen the talent disparity between teams instead of lessen it. Just something to be considered What about modifying the cost of upgrades based on your previous seasons record .500 no modification, increase or decrease cost of upgrades based on % above or below .500 no tanking incentives
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Post by skrouse on Jun 5, 2020 23:12:22 GMT
I'm team no tiered upgrades, not a fan of over complicating that
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Post by eric on Jun 5, 2020 23:49:30 GMT
Increasing costs could widen the talent disparity between teams instead of lessen it. Just something to be considered there's poor correlation between record and bank though, just looking at last year's values the R^2 is .0039 and if we take out tim and kn as the obvious outliers the R^2 actually goes down to .0033
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Post by eric on Jun 5, 2020 23:50:03 GMT
I'm team no tiered upgrades, not a fan of over complicating that how about as a compromise the first 25 can be spent just like now, then there's another 15 that is heavily tiered
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Post by skrouse on Jun 6, 2020 0:08:41 GMT
I'm team no tiered upgrades, not a fan of over complicating that how about as a compromise the first 25 can be spent just like now, then there's another 15 that is heavily tiered So cap is +40?
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Post by jhb on Jun 6, 2020 0:10:49 GMT
I like the idea of modifiers
Tier 1 Upgrades - x1.5 Inside Jumper Blocks
Tier 2 Upgrades - x1 Strength Handling Threes O/D Rebounding
Tier 3 Upgrades - x.75 Everything else
Step 1 - x1 First 15 in any category
Step 2 - x2 Second 15 in any category
Step 3 - x3 Last 10 in any category
40 point total for each player, no more offseason camps No player can get more than 20 points in one season
Still have shot-blocking caps by position, jumper cap at 85, and I’d suggest an inside cap for bigs at 90, SF at 85, then the SG and PG ones we already have
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