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Post by Majic on Aug 21, 2019 17:28:39 GMT
This was a topic in shout that Odin brought up and we thought it was best to make a post.
This is simply a discussion on whether the league would be interested in setting something up.
The idea is that we as GM's can use pennies to buy permanent upgrades to our franchise that give added in benefits.
Think of it like an RPG, we use the currency of the league to invest in our franchises to make them better long term.
Example:
Weight Room Upgrade - 150k -- this gives the buying franchise the ability to run Very Fast moving forward.
The thought behind the idea is that we could "reward" long standing GMs and provide an additional avenue to spend pennies on, rather than have them sit there with nothing to do.
One potential problem raised by eric is what happens with new GM's, will they be at a disadvantage coming in. It could potentially take them several sim seasons to make up the pennies in order to buy an upgrade.
Potential Fix - when a GM leaves, that franchise gets to keep the already bought upgrades. The new GM can then choose to keep them or sell them back for 1/3rd the return. So if a new GM bought a team that had the Weight Room Upgrade, they could sell it back and get 50k as a reward.
I am sure others might have additional solutions but thought this post could provide a starting point to discuss.
I personally would be in favor of this as it could/would result in additional buy-in for our current GM's and more reasons to stick around.
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Post by TimPig on Aug 21, 2019 17:30:36 GMT
If Odin brought it up then why didn’t he make the post?
The fact that questions like this weren’t answered in the OP really has me wondering if this is a good idea or not.
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Post by skrouse on Aug 21, 2019 17:55:59 GMT
Not sure if I like it or not. Need try see what the possible downsides could be
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Post by eric on Aug 21, 2019 17:57:46 GMT
i didn't think of this before but given that a primary goal is penny expenditure it would be better if the permanent upgrades weren't something that could be bought with one-season upgrades, so if people could kick ideas around on that that would be good
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Post by Deleted on Aug 21, 2019 18:02:01 GMT
If Odin brought it up then why didn’t he make the post? The fact that questions like this weren’t answered in the OP really has me wondering if this is a good idea or not. Had to take the dog to the vet
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Post by eric on Aug 21, 2019 18:14:00 GMT
what if in true freemium mmo fashion we made the permanent upgrades cosmetic in nature. shoutbox fonts and colors, more elaborate avatars, different # of stars, that kind of stuff
my concern even with keeping upgraded franchises in memory is that that only allows new GMs to compete with old GMs who left, not the old GMs who are still here. there's already a huge learning curve to joining the league, i'm very leery of purposefully exacerbating it. there must be some other temp upgrades that we can think of if we really put our human minds to it
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Post by TimPig on Aug 21, 2019 18:21:35 GMT
The freemium upgrades for Shoutbox fonts/colors/avatars are arguably eric's worst idea ever, and that's saying something. How about we start by increasing the Pig Penny trade cap? Another stupid idea that just came to mind for me that would likely need to be fleshed out: What if we used bucks to implement a sort of "team option" on contracts? Only on contracts at least 3 years long and must be decided with at least three years left on the contract (or at time of signing?). Pay 10k or however much to change the last year into a team option that you can decline or accept when the option comes up?
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Post by Majic on Aug 21, 2019 18:23:54 GMT
what if in true freemium mmo fashion we made the permanent upgrades cosmetic in nature. shoutbox fonts and colors, more elaborate avatars, different # of stars, that kind of stuff my concern even with keeping upgraded franchises in memory is that that only allows new GMs to compete with old GMs who left, not the old GMs who are still here. there's already a huge learning curve to joining the league, i'm very leery of purposefully exacerbating it. there must be some other temp upgrades that we can think of if we really put our human minds to it as you mentioned in shout, retention for new GM's hasnt been very good going back even to 4.0. I would rather build new rules, changes and upgrades geared towards the GM's we have in place and are active. To me this creates a new avenue for all of us to build and plan for. If we dont create new ways to build or spend bucks to improve our team we will continue to see the majority of GM's sitting on 50-100k+ of pennies. New Gm's can use the upgrades from old the old GM's or trade it in for a large sum of pennies that helps them short term.
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Post by Deleted on Aug 21, 2019 18:24:37 GMT
Ive been trying to come up with ways to add contract options for literal irl years and still cant figure it out. Tims idea isnt awful but its pretty bland and might be a headache to track.
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Post by Majic on Aug 21, 2019 18:45:15 GMT
couple other ideas that are new or have been kicked around in some manner:
College Scouting Department - allows GM to get XXX info on a certain number of players in the draft
Pro-Scuting - allows a GM to scout/learn certain information about players in the league. either on their own team, another team or on a minor league team
Cap Department - gives some sort of easy to track cap benefit
seeing as these wouldnt be very frequent or common we could easily track.
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Post by eric on Aug 21, 2019 19:13:05 GMT
draft scouting should work better now that there's a firm deadline for the draft being posted, let's run with that
tier 1 - 05k - gm receives the attribute total of the player tier 2 - 15k - gm receives the attribute breakdown of a given grade in letter form (A = 81-100, B = 61-80, etc.) tier 3 - 25k - gm receives all attributes in letter form tier 4 - 50k - gm receives all attributes exactly
and to avoid delaying the draft, we could have them cost double if not done during the regular season
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Post by skrouse on Aug 21, 2019 19:22:46 GMT
I like the scouting idea a lot more than weight room and other "permanent" upgrades
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Post by Deleted on Aug 21, 2019 19:22:55 GMT
draft scouting should work better now that there's a firm deadline for the draft being posted, let's run with that tier 1 - 05k - gm receives the attribute total of the player tier 2 - 15k - gm receives the attribute breakdown of a given grade in letter form (A = 81-100, B = 61-80, etc.) tier 3 - 25k - gm receives all attributes in letter form tier 4 - 50k - gm receives all attributes exactly and to avoid delaying the draft, we could have them cost double if not done during the regular season i like it but it seems a bit pricey tbh
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Post by TimPig on Aug 21, 2019 19:52:15 GMT
draft scouting should work better now that there's a firm deadline for the draft being posted, let's run with that tier 1 - 05k - gm receives the attribute total of the player tier 2 - 15k - gm receives the attribute breakdown of a given grade in letter form (A = 81-100, B = 61-80, etc.) tier 3 - 25k - gm receives all attributes in letter form tier 4 - 50k - gm receives all attributes exactly and to avoid delaying the draft, we could have them cost double if not done during the regular season All Bulls available for bucks.
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Post by eric on Aug 21, 2019 20:51:29 GMT
the tier thing got me thinking, what if GMs can spend past their yearly upgrade cap (whether that's 30 or 35 or whatever) at higher prices
so instead of 1k per +1, it's 2k per +1
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or, turning it around, what if we remove the team yearly upgrade cap entirely and change the coach so that it keeps the cost flat instead of 30k per +30, 10k per +31-35, 15k per +36-40, etc.
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Post by eric on Aug 22, 2019 16:09:23 GMT
on the scouting topic, since i do test sims for the profile players anyway, what if we made that info purchaseable too? would look like this but with a name:
Rbounds Assists Steals Blocks Turnovs Fouls Points pts/tsa 6.1 1.6 0.9 0.2 1.6 2.5 12.0 1.006
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Post by eric on Aug 22, 2019 16:14:13 GMT
and i've thought about the post-draft scouting too but i'm leery of it, i don't mind draft info going out because TCs will have such a big impact down the line, if someone knows exactly what a Klay Thompson's attributes are they're unlikely to change much ever again. with that said i could probably be comfortable with something that was just 30k for tier 2 scouting
i'm also going to have a very short leash on scouting during the draft, we've finally got it to a reasonable time expenditure and i don't want to mess with that. for now we're gonna stick with double price, but no team on the clock can use scouting. this avoids the scenario of texting someone not around, they show up 40 minutes later, and instead of picking they want to scout a bunch of guys.
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Post by jhb on Aug 22, 2019 16:20:30 GMT
on the scouting topic, since i do test sims for the profile players anyway, what if we made that info purchaseable too? would look like this but with a name: Rbounds Assists Steals Blocks Turnovs Fouls Points pts/tsa 6.1 1.6 0.9 0.2 1.6 2.5 12.0 1.006 I like this better
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Post by TimPig on Aug 22, 2019 16:24:05 GMT
and i've thought about the post-draft scouting too but i'm leery of it, i don't mind draft info going out because TCs will have such a big impact down the line, if someone knows exactly what a Klay Thompson's attributes are they're unlikely to change much ever again. with that said i could probably be comfortable with something that was just 30k for tier 2 scouting i'm also going to have a very short leash on scouting during the draft, we've finally got it to a reasonable time expenditure and i don't want to mess with that. for now we're gonna stick with double price, but no team on the clock can use scouting. this avoids the scenario of texting someone not around, they show up 40 minutes later, and instead of picking they want to scout a bunch of guys. I think you should just force all scouting to be done prior to the draft. With the wheel, we know where we're picking for the most part. Draft grades are usually up around mid-season, which gives you probably 5 or so days to scout players. I see no reason for someone to wait until draft time. That would cause massive delays as people ask you to send attributes when their pick comes up and then we all have to wait for you to get on your computer if you aren't there already, and then we have to establish additional rules for timer extensions (or lack thereof). IMO it just creates a whole lot more that could go wrong. Would it be possible to knock out box scores after the regular season to give GMs a few extra bucks to put towards scouting if they want?
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Post by eric on Aug 22, 2019 16:30:45 GMT
and i've thought about the post-draft scouting too but i'm leery of it, i don't mind draft info going out because TCs will have such a big impact down the line, if someone knows exactly what a Klay Thompson's attributes are they're unlikely to change much ever again. with that said i could probably be comfortable with something that was just 30k for tier 2 scouting i'm also going to have a very short leash on scouting during the draft, we've finally got it to a reasonable time expenditure and i don't want to mess with that. for now we're gonna stick with double price, but no team on the clock can use scouting. this avoids the scenario of texting someone not around, they show up 40 minutes later, and instead of picking they want to scout a bunch of guys. I think you should just force all scouting to be done prior to the draft. alright, you twisted my arm i'll put pre-draft only and full details of scouting options in this year's draft post and we'll see how it goes
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