Post by eric on Jun 4, 2019 17:25:37 GMT
All GM communication to the commissioner must be submitted 30 minutes before the scheduled deadline to be processed. This includes but is not limited to depth charts, accepting resigns, free agency bids, waiver claims, signings, cuts, extending contracts, trades, and upgrades, and applies to all forms of communication including but not limited to posts, private messages, texts, and shout.
Exceptions: preseason and sim 1 communication is due 60 minutes before deadline, playoffs 10 minutes.
SEASON PROGRESSION
Training Camps: During training camps, players experience increases and decreases in their attributes. Unless explicitly noted otherwise, training camp is New Year's Day for each sim league season. Any signing of a player before 8 PM following training camp is invalid. Teams at or above twelve players on their roster must wait one hour after their last signing, if any, or that signing will be invalid.
Preseason: Preseason has no effect on the regular season. Any injuries incurred during the preseason will not persist, any roster moves performed by the software will not have existed on day 1.
The Regular Season: The regular season consists of 120 days. During this time, each team will play 82 games. All-Star Weekend occurs during day 60. Day 100 is the trading deadline. After this day, no more trades can occur until the offseason.
The Playoffs: The top team in each division as well as the next six teams in each conference advance to the playoffs. The playoffs consist of three rounds. All rounds are best out of seven games. Teams that miss the playoffs receive 10000 pig pennies.
End Season: All players are aged one year. Some players may choose to retire at this time. For the rest of the year, each GM can add five pounds to one player 25 or younger and one inch to one player 19 or younger.
Resignings: Any players who wish to resign will inform their team of their demands. If their demands are not accepted the players will test free agency. It is not a negotiation, their offer is take it or leave it. A team can continue to accept a resign throughout the FA period so long as the player has not signed with another team.
Rookie Draft: The rookie draft consists of two rounds. Each team originally owns one pick in each round. Half of the league rounded up are put in a weighted lottery. The remainder of the first round is set in reverse order but for the league champion (if not 1.1) picking last. Teams may forfeit picks, before or shortly after the draft. All picks owed by contracted teams will be made in a supplemental round after the first round lotto picks in the order of the contracted team's place in reverse winning % the year of their contraction. In case of ties each previous year will be used until the tie is broken.
Free Agency Period: The Free Agency Period consists of five days of contract offers and signings run in four sims: day 1, days 2-3, day 4, days 5.
Teams will send bids as the years offered, the amount of the first year, and % increases if any.
No more than 15 bids per FA sim, and no two year minimum bids.
All bids should be sent in alphabetical order by first name.
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DEPTH CHART
Starters may not be listed as backups at any position. All scoring options must be players on the depth chart. A team must have at least 12 and no more than 15 roster players, and exactly 12 active players. For each player more than 12 on a team's roster, exactly one player must be listed on Injured Reserve.
All teams may set a preseason DC for free. Those that do not will have a software generated DC which does not necessarily (or generally) obey our DC rules or desires, but the team will not be explicitly penalized.
For posting day 1 DCs, the format looks like this:
IR: Mohamed Bamba, Antawn Jamison, Stan Haynes
C: Marcus Fizer / Andre Roberson / Marcus Fizer
PF: Herb Jones / Andre Roberson / Herb Jones
SF: Desmond Mason / Matt Harpring / Desmond Mason
SG: Solomon Hill / Alex Abrines / Solomon Hill
PG: AJ Guyton / Sarunas Jasikevicius / AJ Guyton
Scoring Option #1: Marcus Fizer
Scoring Option #2: Desmond Mason
Scoring Option #3: Solomon Hill
Pace: Fast
Trap: Always
Press: Never
Focus: Balanced
Post first and last names for all players in all slots, correctly spelled. Slashes must have exactly one space on each side.
If the DC is completely correct and on time, the GM gets 8 free upgrade points.
If the DC is on time with inaccuracies, the GM only gets 4.
When changing IR, post both the player(s) going on and the player(s) coming off.
Post and bold ONLY changes after day 1.
Players listed at...
C can play C or PF
PF can play PF or C
SF can play C PF or SF, or if under 6'9" SG
SG can play C, PF, SF, or SG
PG can play any position
Very Fast Pace and Always Trap require the relevant assistant coach. Preseason and sim 1 regular season DCs will be automatically adjusted and the GM will not be notified. GMs who later change their DC to an illegal option will be fined 1000 pig pennies for each sim the change is in the software.
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TRADES
Make a new thread with the team names in the topic and the next unused number. Example: "446. Bulls - Magic" or "446. Chicago - Orlando"
List the full trade in the OP and that the team accepts. Then the other parties involved in the trade must reply that they accept the trade. The commissioner will then have to confirm the trade to make it official.
Please be advised that no trade is complete until the trade has been posted and agreed to by all parties in the Completed Trades forum. Owners agreeing to deals in a PM is not binding. The league does not recommend agreeing to a trade in a PM or text and then backing out of the deal, but once again, a trade is not completed until all teams involved have agreed to it on the board.
A team over the soft cap after any given trade can receive no more than 15% more salary than they send out. For example, if team A wants to send a $10m contract to team B and *both* are over the cap, team B needs to send back between $11.5m (10*1.15) and $8.696m (10/1.15). If team B has at least $10m in cap space, they don't have to send back any money. If team A is under the cap, team B needs to send at least $8.696m but is otherwise free to send as much as team A's cap space. Use this link to make sure trades work salary wise checker.atspace.com/ but note that it does not recognize a team going from under to over the soft cap and can return false positives in that scenario.
Teams can trade draft picks up to five years into the future.
Two teams cannot trade a player they have already traded to each other until a certain time period has elapsed:
1. If the first trade happens during the offseason they must wait until day 30 to trade back.
2. If the first trade happens during the season they must wait 60 days to trade back.
3. If the first trade happens within the last 60 days of the season they must wait until after TC to trade back.
A player signed to a new team on a deal starting at $8m+ cannot be traded until day 60.
Day 100 is the trade deadline. Once the sim after day 99 is posted, no trades can occur until the offseason.
There is a cap of 15000 pig pennies that can be included in any given trade.
All trades, including each individual component of multi team trades, must pass muster on their own merits, including the money working.
When posting a trade that involves signings or cuts, list those above the trade.
If a trade involves an MLE or LLE, make note of it.
Trades must be posted as "team 1 trades:" not "team 1 receives:".
Players must be listed in alphabetical order by first name.
Incorrect:
Heat send
S/T Jamal Downey
S/T Tarquinius Claudiu
Bulls send
Robin Jones
Bulls Cut: Jeremy Sundov
Correct:
Heat sign Jamal Downey, Tarquinius Claudiu
Bulls cut Jeremy Sundov
Heat trade:
Jamal Downey
Tarquinius Claudiu
Bulls trade:
Robin Jones (LLE)
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PIG PENNY REWARDS
These box score rewards are calculated automatically for all teams at the end of the season. Each team is free to decline this and manually tally their rewards if they wish. The calculator receives +5 above the +30 yearly cap. Nothing below this statement is calculated automatically and should be claimed in each team's banking thread that wants the reward.
Winning Streak - 10 game winning streak awards 1000 pig pennies plus 250 more for each additional win
POTW - 150
POTM - 300
ROTM - 200
Rook/Soph Participant - 100
Rook/Soph MVP - 500
All-Star Participant - 100
All-Star MVP - 500
3pt Shootout Winner - 1000
Dunk Contest Winner - 1000
MVP - 2000
DPOY - 1500
Rookie Of The Year - 1000
6th Man - 500
Best Record - 1000
Win Division - 2000
Win 40 - 1000
Win 50 - 1500
Win 60 - 2000
Win 70 - 3000
All League First Team - 1000
All League Second Team - 500
All League Third Team - 250
All Defensive First Team - 1000
All Defensive Second Team - 500
All Rookie First Team - 500
All Rookie Second Team - 250
League Leader in PPG - 750
League Leader in RPG - 750
League Leader in APG - 750
League Leader in BPG - 750
League Leader in SPG - 750
League Leader in FG% - 750
League Leader in FT% - 750
League Leader in 3P% - 750
League Leader in P/TSA - 750
League Leader in A/T - 750
League Leader in PER - 750
Playoffs MVP - 1000
Championship - +3 that can exceed GM and player caps
Win Conference Finals - 3000
Conference Finals - 1500
Playoff Appearance - 750
Playoff Leader in PPG - 500
Playoff Leader in RPG - 500
Playoff Leader in APG - 500
Playoff Leader in BPG - 500
Playoff Leader in SPG - 500
Playoff Leader in FG% - 500
Playoff Leader in FT% - 500
Playoff Leader in 3P% - 500
Playoff Leader in P/TSA - 750
Playoff Leader in A/T - 750
Playoff Leader in PER - 750
Running Mafia games or anything similar - 5000
News Ticker Entry with accompanying "news story" (min 500 words, must be in "news" format) - 2000
Articles, press conferences, podcasts - Scored by peers (Rookie Ladder if updated preseason, day 120, and two other updates is an automatic 15k)
-Users will comment for up to 72 hours after the article is posted a point value they think the article is worth, the writer will receive the average excluding the high and low values.
-A maximum of three articles can be scored per season.
Hall of Fame profile - 5000 each
-After two full seasons elapsed the profile will be locked.
-Players will need to have at least 80% yes votes to be inducted.
-Players will be inducted into the HoF as whatever team wins the vote.
-Poll options should look like: 1. Yes (Knicks) 2. Yes (Bulls) 3. No
Board duties
+5 that can exceed the GM's yearly +30 cap
Draft Master - run the thread, text people when they're up, skip people only after they have been texted
DC Macro - enter DCs into the google doc for preseason and day 1
Owed Picks - keep the thread updated
Predictions - running the contest (must include a numeric question used only for tiebreaking)
Predictions - winning the contest
10k
Draft Builder - write profiles, strengths and weaknesses, and other guys
Lab Upgrades History - keep the thread updated
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PIG PENNY PURCHASES
Amnesty contract - 50000
Send a Veteran to Germany for HGH/Blood Spinning Treatments - 10000 (limit 1 per player)
-Select a player 33 or older to send to Germany for special doctor's treatments. The player returns with their attributes/grades from a full season prior, except potential.
-Option to return to potential (+5) from previous season for additional 7500.
-Can only be used in the offseason.
Assistant coach - 5000 (limit 1 per season)
Hired between the beginning of the draft and sim 1, employed from sim 1 until the end of the playoffs.
Multiple teams can hire the same type of assistant coach.
Current options are:
strength and conditioning coach - allows team to run Very Fast pace (otherwise illegal)
defensive coordinator - allows team to Always trap (otherwise illegal)
physiotherapist - reduces any existing injuries by three days at end of sim (# for regular season, round for playoffs)
sports scientist - increases yearly GM upgrade cap by five (upgrades must still be purchased)
social media consultant - increases box score rewards by 50% (applied to total at end of the year, rounded up)
director of scouting - all players drafted by the team receive +10 potential
GMs can redeem up to 30 upgrade points each season at 1000 pig pennies per point.
Players can get a total of +25 for their career.
Winning the championship gives an additional 3 upgrade points that can exceed the player career and GM season limit.
No potential upgrades.
Three Point Shot upgrades for PFs are doubled while below 60.
Some attributes have caps, they are listed below.
Jump Shot (85)
Inside Scoring (70) PG/SG only
Shot Blocking (60) C (50) PF (40) SF (5) PG/SG
A player's upgrades may be totally reset for 10000 pig pennies. This does not count against or reset a GM's yearly cap.
Upgrades will only be processed on sim 1, sim 4, sim 7, sim 10, and playoff sim 1.
Upgrades posted after playoff sim 1 will be counted towards the next year for purposes of the GM's yearly cap.
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ROOKIE DRAFT
A team may forfeit any pick, including first rounders, but the commissioner reserves the right to force any team to pick.
The lotto is posted and the draft timer starts 1 hour after the end of the playoffs.
In the first round the timer is 2 hours. In the second round the timer is 30 minutes.
Teams skipped by timer can, whenever they become available, pick from the remaining players.
Teams are always allowed to send lists in order of whom they want via private message.
1st round picks are signed to two year contracts with team options for a third and fourth year. These options are accepted by default. The GM can decline options after the end of the regular season and before the end of the draft. Doing so voids Bird years.
2nd and 3rd round draft picks are not guaranteed contracts. After the draft they will by default be signed to a two year deal. The GM can choose to release them at no cost. Once signed to a contract it is fully guaranteed. At the end of the second year the contract can be extended to a third year.
First Round Picks:
01) $2,888,256 $3,104,934 $3,321,514 $3,517,514
02) $2,830,491 $3,042,835 $3,255,084 $3,447,164
03) $2,773,881 $2,981,979 $3,189,982 $3,378,220
04) $2,718,403 $2,922,339 $3,126,182 $3,310,656
05) $2,664,035 $2,863,892 $3,063,659 $3,244,443
06) $2,610,755 $2,806,614 $3,002,386 $3,179,554
07) $2,558,540 $2,750,482 $2,942,338 $3,115,963
08) $2,507,369 $2,695,472 $2,883,491 $3,053,644
09) $2,457,221 $2,641,563 $2,825,821 $2,992,571
10) $2,408,077 $2,588,732 $2,769,305 $2,932,719
11) $2,359,915 $2,536,957 $2,713,919 $2,874,065
12) $2,312,717 $2,486,218 $2,659,640 $2,816,584
13) $2,266,463 $2,436,494 $2,606,448 $2,760,252
14) $2,221,134 $2,387,764 $2,554,319 $2,705,047
15) $2,176,711 $2,340,008 $2,503,232 $2,650,946
16) $2,133,177 $2,293,208 $2,453,168 $2,597,927
17) $2,090,513 $2,247,344 $2,404,104 $2,545,969
18) $2,048,703 $2,202,397 $2,356,022 $2,495,049
19) $2,007,729 $2,158,349 $2,308,902 $2,445,148
20) $1,967,574 $2,115,182 $2,262,724 $2,396,245
21) $1,928,223 $2,072,879 $2,217,469 $2,348,320
22) $1,889,658 $2,031,421 $2,173,120 $2,301,354
23) $1,851,865 $1,990,793 $2,129,657 $2,255,327
24) $1,814,828 $1,950,977 $2,087,064 $2,210,220
25) $1,778,531 $1,911,957 $2,045,323 $2,166,016
26) $1,742,961 $1,873,718 $2,004,417 $2,122,696
27) $1,708,101 $1,836,244 $1,964,328 $2,080,242
28) $1,673,939 $1,799,519 $1,925,042 $2,038,637
29) $1,640,461 $1,763,529 $1,886,541 $1,997,864
Second Round Picks:
Year 1 = $332,817
Year 2 = $465,850
Year 3 = $1,000,000*
*Possible third year extension.
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CONTRACT RULES
No team can accept a resigning that will put it over the hard cap ($80m). Any single offer that would put a team over the hard cap is illegal. For purposes of this rule, there is no such thing as simultaneous resignings. If a team accepts three resignings and the third would put it over the hard cap only after resigning the other two, the third is illegal.
Teams will otherwise have 24 hours to get under the hard cap, after which they will begin being penalized 2,500,000*x over x years, with x being the number of days they have been over the cap. Example: the Celtics go over the hard cap and remains that way for 72 hours. They are penalized 7.5 million for 3 years. This rule will not be in effect during the off season.
If a team goes over the hard cap due to a trade or signing and the trade deadline has passed, that trade will be vetoed and/or the signing will be reversed.
The hard cap is NOT a software feature. It is neither the responsibility nor within the capability of the software to keep a team under the hard cap.
Minimum starting free agent salary is a function of experience only:
0 - $332,817
1 - $465,850
2 - $540,850
3 - $565,850
4 - $590,850
5 - $653,350
6 - $715,860
7 - $778,350
8 - $840,850
9 - $965,850
$1,000,000 otherwise
Maximum starting free agent salary is a function of experience, age, contract length, and Bird years, which are the number of seasons a player has gone without changing teams via free agency. When a player is traded, they maintain their Bird years.
1-6 Years of Experience: 25% of Soft Cap ($12,500,000)
7-9 Years of Experience: 30% of Soft Cap ($15,000,000)
10+ Years of Experience: 35% of Soft Cap ($17,500,000)
If a player is signing with a new team:
1) The player can receive a raise each year of up to 10% of the value of the first year of the contract.
2) The maximum value of the first year of the contract is the smaller of the amount of cap room the team has and the maximum salary the player can receive based up his experience in the league.
3) The contract can be for up to 6 seasons.
4) For players under 29, the maximum value of the first year of the contract cannot exceed $7m on a 1 year deal or $9m on a 2 year deal.
If a player is resigning with their previous team and has 3 or more bird years:
1) The player can receive a raise each year of up to 12.5% of the value of the first year of the contract
2) The player can receive the larger of the maximum salary based on his experience and 105% of his previous salary in the first year of the contract.
3) The contract can be for up to 7 seasons.
If a player is resigning with their previous team and has less than 3 bird years:
1) The player can receive a raise of up to 10% of the value of the first year of the contract.
2) The player can receive the larger of the team's salary cap room (up to the maximum salary) or 120% of his previous salary in the first year of the contract.
3) The contract can be for up to 2 seasons for teams without cap space or 6 otherwise.
Note that a player signed to a deal starting at $8m or higher by a new team cannot be traded until day 60.
Teams also may offer a player one of their two salary cap exceptions if before or after signing the team is over the soft cap of $50m:
1) Mid Exception (MLE) - one-year offer of $4,500,000
2) Low Exception (LLE) - one-year offer of $1,200,000
Each exception may only be used once per season.
Teams may also offer any unused exception they have to a free agent during the season, regardless of being over the soft cap.
If an exception was used during FA it may not be offered during the season.
The software sometimes lets a team sign multiple MLEs. This does not mean teams can keep offering it after signing one. A team that signs multiple MLEs can but does not have to annul signings after the first accepted. This applies to LLEs as well, and in either case must be requested before sim 1.
Once signed, any MLE or LLE can be extended for one year or two years.
This costs 1000 pig pennies per year for the MLE or 2500 pig pennies per year for the LLE.
In either case the years added are $4,500,000 salary.
Having any number of exceptions on the roster, extended or otherwise, is no barrier to offering or extending one.
Any team can offer any player a minimum contract of exactly one year. Signings during the year that are not exceptions are one year minimum deals.
Buying out a player cuts the player from the team at the cost of adding the remainder of said player's contract amount to his current year's salary in cut money.
Example: Mike Moser PF 28 $6,000,000 $6,000,000 $6,000,000 $0 $0 $0 $0 $18,000,000
Buying Mike Moser out puts $18m on the current cap but clears the $6m from the next year and the year after.
A team can buy out any contract as long as it is a minimum of three years. A team can only use the buyout once every three seasons.
A team cannot go over the hard cap to buyout a player.
Post the player's name and total contract to buyout, as well as the current season.
Cuts of players with at least $10m total contract value, amnesties, and buyouts will go through a 24 hour waiver wire starting from the commissioner post.
Any team besides the original team can submit a claim to take on the contract, so long as they have hard cap space to do so and are capable of signing a free agent.
The team with the lowest winning % at the end of the wire will get the player. If tied, previous seasons will be considered until the tie is broken.
If the player is successfully signed by another team, the original team receives no cut salary.
If not, they are treated as any other free agent.
A player that clears waivers has no Bird years.
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GMs
GMs running two teams cannot trade between the teams and have to be in both conferences. Anything fishy will result in fines and banning from GMing a 2nd team.
Pig pennies received in trade by a 2nd team will be put in a separate account for use only by the 2nd team. If the team is taken over by a primary GM, that GM will receive all of those pennies.
New GMs otherwise start with 10000 pig pennies, and get one free amnesty. This amnesty can be used only on players on the roster when the GM takes over the team. Players who leave and return to the team by any method are no longer eligible for the free amnesty.
GMs must have an actual team logo. No exceptions. No faces. No hats. Feel free to pick from any legitimate logo the team has.
A GM that errs in a post is obligated to make a new post, editing the original post is not sufficient. If conditions have changed to make illegal what would have been legal when edited, it will be illegal. This applies to everything, including but not limited to trades and the trade deadline, depth charts and sims, upgrades and players leaving the team, and any other scenario real or imagined.
Human GMs cannot employ robot players.
Robot teams can only employ robot players.
Exceptions: preseason and sim 1 communication is due 60 minutes before deadline, playoffs 10 minutes.
SEASON PROGRESSION
Training Camps: During training camps, players experience increases and decreases in their attributes. Unless explicitly noted otherwise, training camp is New Year's Day for each sim league season. Any signing of a player before 8 PM following training camp is invalid. Teams at or above twelve players on their roster must wait one hour after their last signing, if any, or that signing will be invalid.
Preseason: Preseason has no effect on the regular season. Any injuries incurred during the preseason will not persist, any roster moves performed by the software will not have existed on day 1.
The Regular Season: The regular season consists of 120 days. During this time, each team will play 82 games. All-Star Weekend occurs during day 60. Day 100 is the trading deadline. After this day, no more trades can occur until the offseason.
The Playoffs: The top team in each division as well as the next six teams in each conference advance to the playoffs. The playoffs consist of three rounds. All rounds are best out of seven games. Teams that miss the playoffs receive 10000 pig pennies.
End Season: All players are aged one year. Some players may choose to retire at this time. For the rest of the year, each GM can add five pounds to one player 25 or younger and one inch to one player 19 or younger.
Resignings: Any players who wish to resign will inform their team of their demands. If their demands are not accepted the players will test free agency. It is not a negotiation, their offer is take it or leave it. A team can continue to accept a resign throughout the FA period so long as the player has not signed with another team.
Rookie Draft: The rookie draft consists of two rounds. Each team originally owns one pick in each round. Half of the league rounded up are put in a weighted lottery. The remainder of the first round is set in reverse order but for the league champion (if not 1.1) picking last. Teams may forfeit picks, before or shortly after the draft. All picks owed by contracted teams will be made in a supplemental round after the first round lotto picks in the order of the contracted team's place in reverse winning % the year of their contraction. In case of ties each previous year will be used until the tie is broken.
Free Agency Period: The Free Agency Period consists of five days of contract offers and signings run in four sims: day 1, days 2-3, day 4, days 5.
Teams will send bids as the years offered, the amount of the first year, and % increases if any.
No more than 15 bids per FA sim, and no two year minimum bids.
All bids should be sent in alphabetical order by first name.
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DEPTH CHART
Starters may not be listed as backups at any position. All scoring options must be players on the depth chart. A team must have at least 12 and no more than 15 roster players, and exactly 12 active players. For each player more than 12 on a team's roster, exactly one player must be listed on Injured Reserve.
All teams may set a preseason DC for free. Those that do not will have a software generated DC which does not necessarily (or generally) obey our DC rules or desires, but the team will not be explicitly penalized.
For posting day 1 DCs, the format looks like this:
IR: Mohamed Bamba, Antawn Jamison, Stan Haynes
C: Marcus Fizer / Andre Roberson / Marcus Fizer
PF: Herb Jones / Andre Roberson / Herb Jones
SF: Desmond Mason / Matt Harpring / Desmond Mason
SG: Solomon Hill / Alex Abrines / Solomon Hill
PG: AJ Guyton / Sarunas Jasikevicius / AJ Guyton
Scoring Option #1: Marcus Fizer
Scoring Option #2: Desmond Mason
Scoring Option #3: Solomon Hill
Pace: Fast
Trap: Always
Press: Never
Focus: Balanced
Post first and last names for all players in all slots, correctly spelled. Slashes must have exactly one space on each side.
If the DC is completely correct and on time, the GM gets 8 free upgrade points.
If the DC is on time with inaccuracies, the GM only gets 4.
When changing IR, post both the player(s) going on and the player(s) coming off.
Post and bold ONLY changes after day 1.
Players listed at...
C can play C or PF
PF can play PF or C
SF can play C PF or SF, or if under 6'9" SG
SG can play C, PF, SF, or SG
PG can play any position
Very Fast Pace and Always Trap require the relevant assistant coach. Preseason and sim 1 regular season DCs will be automatically adjusted and the GM will not be notified. GMs who later change their DC to an illegal option will be fined 1000 pig pennies for each sim the change is in the software.
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TRADES
Make a new thread with the team names in the topic and the next unused number. Example: "446. Bulls - Magic" or "446. Chicago - Orlando"
List the full trade in the OP and that the team accepts. Then the other parties involved in the trade must reply that they accept the trade. The commissioner will then have to confirm the trade to make it official.
Please be advised that no trade is complete until the trade has been posted and agreed to by all parties in the Completed Trades forum. Owners agreeing to deals in a PM is not binding. The league does not recommend agreeing to a trade in a PM or text and then backing out of the deal, but once again, a trade is not completed until all teams involved have agreed to it on the board.
A team over the soft cap after any given trade can receive no more than 15% more salary than they send out. For example, if team A wants to send a $10m contract to team B and *both* are over the cap, team B needs to send back between $11.5m (10*1.15) and $8.696m (10/1.15). If team B has at least $10m in cap space, they don't have to send back any money. If team A is under the cap, team B needs to send at least $8.696m but is otherwise free to send as much as team A's cap space. Use this link to make sure trades work salary wise checker.atspace.com/ but note that it does not recognize a team going from under to over the soft cap and can return false positives in that scenario.
Teams can trade draft picks up to five years into the future.
Two teams cannot trade a player they have already traded to each other until a certain time period has elapsed:
1. If the first trade happens during the offseason they must wait until day 30 to trade back.
2. If the first trade happens during the season they must wait 60 days to trade back.
3. If the first trade happens within the last 60 days of the season they must wait until after TC to trade back.
A player signed to a new team on a deal starting at $8m+ cannot be traded until day 60.
Day 100 is the trade deadline. Once the sim after day 99 is posted, no trades can occur until the offseason.
There is a cap of 15000 pig pennies that can be included in any given trade.
All trades, including each individual component of multi team trades, must pass muster on their own merits, including the money working.
When posting a trade that involves signings or cuts, list those above the trade.
If a trade involves an MLE or LLE, make note of it.
Trades must be posted as "team 1 trades:" not "team 1 receives:".
Players must be listed in alphabetical order by first name.
Incorrect:
Heat send
S/T Jamal Downey
S/T Tarquinius Claudiu
Bulls send
Robin Jones
Bulls Cut: Jeremy Sundov
Correct:
Heat sign Jamal Downey, Tarquinius Claudiu
Bulls cut Jeremy Sundov
Heat trade:
Jamal Downey
Tarquinius Claudiu
Bulls trade:
Robin Jones (LLE)
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PIG PENNY REWARDS
100 150 points team 50 50 points
200 160 points team 200 55 points
500 170 points team 500 60 points
100 70 rebound team 50 20 rebounds
500 80 rebound team 500 25 rebounds
50 35 assists team 50 17 assists
200 40 assists team 200 20 assists
100 12 blocks team 500 22 assists
200 15 blocks team 200 7 blocks
500 17 blocks team 500 10 blocks
50 15 steals team 200 7 steals
200 17 steals team 500 10 steals
500 20 steals team 200 7 3
100 12 3 team 500 10 3
200 15 3 team 50 15 FTs
500 17 3 team 200 20 FTs
50 40 FTs team 500 22 FTs
200 45 FTs team 50 17 FGs
100 20 FGs
200 22 FGs
100 20/20
500 5x5
50 Triple/Double
500 Quadruple/Double
These box score rewards are calculated automatically for all teams at the end of the season. Each team is free to decline this and manually tally their rewards if they wish. The calculator receives +5 above the +30 yearly cap. Nothing below this statement is calculated automatically and should be claimed in each team's banking thread that wants the reward.
Winning Streak - 10 game winning streak awards 1000 pig pennies plus 250 more for each additional win
POTW - 150
POTM - 300
ROTM - 200
Rook/Soph Participant - 100
Rook/Soph MVP - 500
All-Star Participant - 100
All-Star MVP - 500
3pt Shootout Winner - 1000
Dunk Contest Winner - 1000
MVP - 2000
DPOY - 1500
Rookie Of The Year - 1000
6th Man - 500
Best Record - 1000
Win Division - 2000
Win 40 - 1000
Win 50 - 1500
Win 60 - 2000
Win 70 - 3000
All League First Team - 1000
All League Second Team - 500
All League Third Team - 250
All Defensive First Team - 1000
All Defensive Second Team - 500
All Rookie First Team - 500
All Rookie Second Team - 250
League Leader in PPG - 750
League Leader in RPG - 750
League Leader in APG - 750
League Leader in BPG - 750
League Leader in SPG - 750
League Leader in FG% - 750
League Leader in FT% - 750
League Leader in 3P% - 750
League Leader in P/TSA - 750
League Leader in A/T - 750
League Leader in PER - 750
Playoffs MVP - 1000
Championship - +3 that can exceed GM and player caps
Win Conference Finals - 3000
Conference Finals - 1500
Playoff Appearance - 750
Playoff Leader in PPG - 500
Playoff Leader in RPG - 500
Playoff Leader in APG - 500
Playoff Leader in BPG - 500
Playoff Leader in SPG - 500
Playoff Leader in FG% - 500
Playoff Leader in FT% - 500
Playoff Leader in 3P% - 500
Playoff Leader in P/TSA - 750
Playoff Leader in A/T - 750
Playoff Leader in PER - 750
Running Mafia games or anything similar - 5000
News Ticker Entry with accompanying "news story" (min 500 words, must be in "news" format) - 2000
Articles, press conferences, podcasts - Scored by peers (Rookie Ladder if updated preseason, day 120, and two other updates is an automatic 15k)
-Users will comment for up to 72 hours after the article is posted a point value they think the article is worth, the writer will receive the average excluding the high and low values.
-A maximum of three articles can be scored per season.
Hall of Fame profile - 5000 each
-After two full seasons elapsed the profile will be locked.
-Players will need to have at least 80% yes votes to be inducted.
-Players will be inducted into the HoF as whatever team wins the vote.
-Poll options should look like: 1. Yes (Knicks) 2. Yes (Bulls) 3. No
Board duties
+5 that can exceed the GM's yearly +30 cap
Draft Master - run the thread, text people when they're up, skip people only after they have been texted
DC Macro - enter DCs into the google doc for preseason and day 1
Owed Picks - keep the thread updated
Predictions - running the contest (must include a numeric question used only for tiebreaking)
Predictions - winning the contest
10k
Draft Builder - write profiles, strengths and weaknesses, and other guys
Lab Upgrades History - keep the thread updated
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PIG PENNY PURCHASES
Amnesty contract - 50000
Send a Veteran to Germany for HGH/Blood Spinning Treatments - 10000 (limit 1 per player)
-Select a player 33 or older to send to Germany for special doctor's treatments. The player returns with their attributes/grades from a full season prior, except potential.
-Option to return to potential (+5) from previous season for additional 7500.
-Can only be used in the offseason.
Assistant coach - 5000 (limit 1 per season)
Hired between the beginning of the draft and sim 1, employed from sim 1 until the end of the playoffs.
Multiple teams can hire the same type of assistant coach.
Current options are:
strength and conditioning coach - allows team to run Very Fast pace (otherwise illegal)
defensive coordinator - allows team to Always trap (otherwise illegal)
physiotherapist - reduces any existing injuries by three days at end of sim (# for regular season, round for playoffs)
sports scientist - increases yearly GM upgrade cap by five (upgrades must still be purchased)
social media consultant - increases box score rewards by 50% (applied to total at end of the year, rounded up)
director of scouting - all players drafted by the team receive +10 potential
GMs can redeem up to 30 upgrade points each season at 1000 pig pennies per point.
Players can get a total of +25 for their career.
Winning the championship gives an additional 3 upgrade points that can exceed the player career and GM season limit.
No potential upgrades.
Three Point Shot upgrades for PFs are doubled while below 60.
Some attributes have caps, they are listed below.
Jump Shot (85)
Inside Scoring (70) PG/SG only
Shot Blocking (60) C (50) PF (40) SF (5) PG/SG
A player's upgrades may be totally reset for 10000 pig pennies. This does not count against or reset a GM's yearly cap.
Upgrades will only be processed on sim 1, sim 4, sim 7, sim 10, and playoff sim 1.
Upgrades posted after playoff sim 1 will be counted towards the next year for purposes of the GM's yearly cap.
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ROOKIE DRAFT
A team may forfeit any pick, including first rounders, but the commissioner reserves the right to force any team to pick.
The lotto is posted and the draft timer starts 1 hour after the end of the playoffs.
In the first round the timer is 2 hours. In the second round the timer is 30 minutes.
Teams skipped by timer can, whenever they become available, pick from the remaining players.
Teams are always allowed to send lists in order of whom they want via private message.
1st round picks are signed to two year contracts with team options for a third and fourth year. These options are accepted by default. The GM can decline options after the end of the regular season and before the end of the draft. Doing so voids Bird years.
2nd and 3rd round draft picks are not guaranteed contracts. After the draft they will by default be signed to a two year deal. The GM can choose to release them at no cost. Once signed to a contract it is fully guaranteed. At the end of the second year the contract can be extended to a third year.
First Round Picks:
01) $2,888,256 $3,104,934 $3,321,514 $3,517,514
02) $2,830,491 $3,042,835 $3,255,084 $3,447,164
03) $2,773,881 $2,981,979 $3,189,982 $3,378,220
04) $2,718,403 $2,922,339 $3,126,182 $3,310,656
05) $2,664,035 $2,863,892 $3,063,659 $3,244,443
06) $2,610,755 $2,806,614 $3,002,386 $3,179,554
07) $2,558,540 $2,750,482 $2,942,338 $3,115,963
08) $2,507,369 $2,695,472 $2,883,491 $3,053,644
09) $2,457,221 $2,641,563 $2,825,821 $2,992,571
10) $2,408,077 $2,588,732 $2,769,305 $2,932,719
11) $2,359,915 $2,536,957 $2,713,919 $2,874,065
12) $2,312,717 $2,486,218 $2,659,640 $2,816,584
13) $2,266,463 $2,436,494 $2,606,448 $2,760,252
14) $2,221,134 $2,387,764 $2,554,319 $2,705,047
15) $2,176,711 $2,340,008 $2,503,232 $2,650,946
16) $2,133,177 $2,293,208 $2,453,168 $2,597,927
17) $2,090,513 $2,247,344 $2,404,104 $2,545,969
18) $2,048,703 $2,202,397 $2,356,022 $2,495,049
19) $2,007,729 $2,158,349 $2,308,902 $2,445,148
20) $1,967,574 $2,115,182 $2,262,724 $2,396,245
21) $1,928,223 $2,072,879 $2,217,469 $2,348,320
22) $1,889,658 $2,031,421 $2,173,120 $2,301,354
23) $1,851,865 $1,990,793 $2,129,657 $2,255,327
24) $1,814,828 $1,950,977 $2,087,064 $2,210,220
25) $1,778,531 $1,911,957 $2,045,323 $2,166,016
26) $1,742,961 $1,873,718 $2,004,417 $2,122,696
27) $1,708,101 $1,836,244 $1,964,328 $2,080,242
28) $1,673,939 $1,799,519 $1,925,042 $2,038,637
29) $1,640,461 $1,763,529 $1,886,541 $1,997,864
Second Round Picks:
Year 1 = $332,817
Year 2 = $465,850
Year 3 = $1,000,000*
*Possible third year extension.
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CONTRACT RULES
No team can accept a resigning that will put it over the hard cap ($80m). Any single offer that would put a team over the hard cap is illegal. For purposes of this rule, there is no such thing as simultaneous resignings. If a team accepts three resignings and the third would put it over the hard cap only after resigning the other two, the third is illegal.
Teams will otherwise have 24 hours to get under the hard cap, after which they will begin being penalized 2,500,000*x over x years, with x being the number of days they have been over the cap. Example: the Celtics go over the hard cap and remains that way for 72 hours. They are penalized 7.5 million for 3 years. This rule will not be in effect during the off season.
If a team goes over the hard cap due to a trade or signing and the trade deadline has passed, that trade will be vetoed and/or the signing will be reversed.
The hard cap is NOT a software feature. It is neither the responsibility nor within the capability of the software to keep a team under the hard cap.
Minimum starting free agent salary is a function of experience only:
0 - $332,817
1 - $465,850
2 - $540,850
3 - $565,850
4 - $590,850
5 - $653,350
6 - $715,860
7 - $778,350
8 - $840,850
9 - $965,850
$1,000,000 otherwise
Maximum starting free agent salary is a function of experience, age, contract length, and Bird years, which are the number of seasons a player has gone without changing teams via free agency. When a player is traded, they maintain their Bird years.
1-6 Years of Experience: 25% of Soft Cap ($12,500,000)
7-9 Years of Experience: 30% of Soft Cap ($15,000,000)
10+ Years of Experience: 35% of Soft Cap ($17,500,000)
If a player is signing with a new team:
1) The player can receive a raise each year of up to 10% of the value of the first year of the contract.
2) The maximum value of the first year of the contract is the smaller of the amount of cap room the team has and the maximum salary the player can receive based up his experience in the league.
3) The contract can be for up to 6 seasons.
4) For players under 29, the maximum value of the first year of the contract cannot exceed $7m on a 1 year deal or $9m on a 2 year deal.
If a player is resigning with their previous team and has 3 or more bird years:
1) The player can receive a raise each year of up to 12.5% of the value of the first year of the contract
2) The player can receive the larger of the maximum salary based on his experience and 105% of his previous salary in the first year of the contract.
3) The contract can be for up to 7 seasons.
If a player is resigning with their previous team and has less than 3 bird years:
1) The player can receive a raise of up to 10% of the value of the first year of the contract.
2) The player can receive the larger of the team's salary cap room (up to the maximum salary) or 120% of his previous salary in the first year of the contract.
3) The contract can be for up to 2 seasons for teams without cap space or 6 otherwise.
Note that a player signed to a deal starting at $8m or higher by a new team cannot be traded until day 60.
Teams also may offer a player one of their two salary cap exceptions if before or after signing the team is over the soft cap of $50m:
1) Mid Exception (MLE) - one-year offer of $4,500,000
2) Low Exception (LLE) - one-year offer of $1,200,000
Each exception may only be used once per season.
Teams may also offer any unused exception they have to a free agent during the season, regardless of being over the soft cap.
If an exception was used during FA it may not be offered during the season.
The software sometimes lets a team sign multiple MLEs. This does not mean teams can keep offering it after signing one. A team that signs multiple MLEs can but does not have to annul signings after the first accepted. This applies to LLEs as well, and in either case must be requested before sim 1.
Once signed, any MLE or LLE can be extended for one year or two years.
This costs 1000 pig pennies per year for the MLE or 2500 pig pennies per year for the LLE.
In either case the years added are $4,500,000 salary.
Having any number of exceptions on the roster, extended or otherwise, is no barrier to offering or extending one.
Any team can offer any player a minimum contract of exactly one year. Signings during the year that are not exceptions are one year minimum deals.
Buying out a player cuts the player from the team at the cost of adding the remainder of said player's contract amount to his current year's salary in cut money.
Example: Mike Moser PF 28 $6,000,000 $6,000,000 $6,000,000 $0 $0 $0 $0 $18,000,000
Buying Mike Moser out puts $18m on the current cap but clears the $6m from the next year and the year after.
A team can buy out any contract as long as it is a minimum of three years. A team can only use the buyout once every three seasons.
A team cannot go over the hard cap to buyout a player.
Post the player's name and total contract to buyout, as well as the current season.
Cuts of players with at least $10m total contract value, amnesties, and buyouts will go through a 24 hour waiver wire starting from the commissioner post.
Any team besides the original team can submit a claim to take on the contract, so long as they have hard cap space to do so and are capable of signing a free agent.
The team with the lowest winning % at the end of the wire will get the player. If tied, previous seasons will be considered until the tie is broken.
If the player is successfully signed by another team, the original team receives no cut salary.
If not, they are treated as any other free agent.
A player that clears waivers has no Bird years.
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GMs
GMs running two teams cannot trade between the teams and have to be in both conferences. Anything fishy will result in fines and banning from GMing a 2nd team.
Pig pennies received in trade by a 2nd team will be put in a separate account for use only by the 2nd team. If the team is taken over by a primary GM, that GM will receive all of those pennies.
New GMs otherwise start with 10000 pig pennies, and get one free amnesty. This amnesty can be used only on players on the roster when the GM takes over the team. Players who leave and return to the team by any method are no longer eligible for the free amnesty.
GMs must have an actual team logo. No exceptions. No faces. No hats. Feel free to pick from any legitimate logo the team has.
A GM that errs in a post is obligated to make a new post, editing the original post is not sufficient. If conditions have changed to make illegal what would have been legal when edited, it will be illegal. This applies to everything, including but not limited to trades and the trade deadline, depth charts and sims, upgrades and players leaving the team, and any other scenario real or imagined.
Human GMs cannot employ robot players.
Robot teams can only employ robot players.