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Post by eric on Feb 11, 2019 18:17:14 GMT
We are introducing Assistant Coaches.
A team may hire one assistant coach for 5000 dump bucks between the beginning of the draft and sim 1. That coach will be employed from sim 1 until the end of the playoffs.
Current options are: strength and conditioning coach - allows team to run Very Fast pace (otherwise illegal) defensive coordinator - allows team to Always trap (otherwise illegal) physiotherapist - reduces any existing injuries by three days at end of sim (# for regular season, round for playoffs) sports scientist - increases yearly GM upgrade cap by five (upgrades must still be purchased) social media consultant - increases box score rewards by 50% (applied to total at end of the year, rounded up) director of scouting - all players drafted by the team receive +10 potential (it's too late to hire this coach this year)
Multiple teams can hire the same type of assistant coach.
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Post by eric on Feb 13, 2019 16:53:08 GMT
Preseason and day 1 regular season DCs will be automatically adjusted from Very Fast to Fast Pace and Always to Often Trap if the relevant assistant coach has not been hired. This will not count as a DC error, and GMs will not be notified.
GMs who later change their DC to an illegal option will be fined 1000 pig pennies for each sim the change is in the software.
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Post by eric on Feb 13, 2019 17:51:34 GMT
The software is doing an odd thing where it's generating free agents in the html that don't exist in software. You can tell who they are because they're listed as Draft in last team and aren't real people, and also have weird things like for example Scoonie Christie having 13 years of experience without ever having played a game. When in doubt, compare to the eligible list for the relevant year. If you sign one of these players it's literally impossible for me to put them on your team, because they don't exist in the software.
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Post by TimPig on Feb 13, 2019 17:52:44 GMT
Chris Mullin is a free agent
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