Post by jhb on Dec 20, 2018 12:39:43 GMT
Eric previously ended the annual tradition of offseason camps due to a couple of concerns. The main concern was that players would become homogeneous. I've also heard other concerns about inflation, etc. I decided to do a little digging on it.
Here are pivot tables of every lab and previous offseason camp that has ever been entered.
Labs
Offseason Camps
Breaking those labs down by upgrade type we can see a few things:
Total Camps Used
Attributes to Increase Scoring (Inside, Jumper, Threes) - 60.4%
Attributes to Increase Non-Scoring Counting Stats (OReb, DReb, Handles, Passing, Steals, Blocks) - 20.9%
"Athleticism" Attributes (Strength, Quickness, Jumping) - 17.9%
Defensive Attributes (PerD, DriveD, PostD) - 0.7%
Sum of Attributes Added
Attributes to Increase Scoring (Inside, Jumper, Threes) - 63.5%
Attributes to Increase Non-Scoring Counting Stats (OReb, DReb, Handles, Passing, Steals, Blocks) - 19.2%
"Athleticism" Attributes (Strength, Quickness, Jumping) - 16.4%
Defensive Attributes (PerD, DriveD, PostD) - 0.7%
Essentially, labs are almost exclusively used to get buckets, tweak PG eligibility, and then lastly to help boost blocks and rebounds.
However, there was a much different breakdown for off-season camps.
Total Camps Used
Attributes to Increase Scoring (Inside, Jumper, Threes) - 20.1%
Attributes to Increase Non-Scoring Counting Stats (OReb, DReb, Handles, Passing, Steals, Blocks) - 22.5%
"Athleticism" Attributes (Strength, Quickness, Jumping) - 42.0%
Defensive Attributes (PerD, DriveD, PostD) - 6.5%
Size Attributes - 8.9%
Sum of Attributes Added
Attributes to Increase Scoring (Inside, Jumper, Threes) - 19.7%
Attributes to Increase Non-Scoring Counting Stats (OReb, DReb, Handles, Passing, Steals, Blocks) - 14.86%
"Athleticism" Attributes (Strength, Quickness, Jumping) - 49.5%
Defensive Attributes (PerD, DriveD, PostD) - 6.6%
Size Attributes - 9.4%
As you can see, "athleticism" attributes and defensive attributes took most of the lion's share from scoring stats while non-scoring counting attributes stayed relatively even and then there was a new addition in the form of height and weight upgrades.
So, recognizing these things, we come to a proposal for new offseason camps moving forward.
1. I think we can see how labs are being used by the league (and that should definitely should be more concerning to eric's point about players being homogeneous) because the majority of camps are used for the same 3 upgrades. So let us use offseason camps to balance the ways in which upgrade players. So Rule #1: inside scoring, jumper, threes, passing, handling, rebounding (o or d), blocks, and steals will no longer be part of offseason camps. Scoring stats because that is what almost all labs go to. The remaining stats shouldn't be included because based on the position a player plays and the stats that would be relevant to it, those attributes are generally among the fastest to grow naturally. That leaves camps that upgrade mainly neglected stats and stats that are not conducive to natural growth in TC.
2. Camps shouldn't cause hyperinflation. Spending 5K and getting 3 times your bang for the buck doesn't make sense, but I like the idea of them representing a value buy if they are going to be spent on non-traditional categories that almost no one uses in the lab. Rule #2: growth in offseason camps is limited to 10 attribute points or less.
Recognizing these rules, here are my proposals for several offseason camps that could be used yearly or rotationally:
Gary Payton's "The Glove" Camp: +6 perimeter defense, +2 drive defense, +2 quickness
Ben Wallace's "Lock Down the Paint" Camp: +6 post defense, +2 drive defense, +2 strength
Bruce Bowen's "Lock Down the Wing" Camp: +6 drive defense, +2 perimeter defense, +2 quickness
Nick Collison's "Just Take The Damn Charge" Camp: +6 drive defense, +2 post defense, +2 strength
Hamidou Diallo's "Combine Prep" Camp: +5 jumping, +5 quickness
Michael Jordan's "I Believe I Can Fly" Camp: +10 jumping
Blake Griffin's "One Rep Max" Camp: +5 strength, +5 quickness
Late Growth Spurt Camp: +1 inch, +5 lbs (only available to players ages 25-30)
Here are pivot tables of every lab and previous offseason camp that has ever been entered.
Labs
Offseason Camps
Breaking those labs down by upgrade type we can see a few things:
Total Camps Used
Attributes to Increase Scoring (Inside, Jumper, Threes) - 60.4%
Attributes to Increase Non-Scoring Counting Stats (OReb, DReb, Handles, Passing, Steals, Blocks) - 20.9%
"Athleticism" Attributes (Strength, Quickness, Jumping) - 17.9%
Defensive Attributes (PerD, DriveD, PostD) - 0.7%
Sum of Attributes Added
Attributes to Increase Scoring (Inside, Jumper, Threes) - 63.5%
Attributes to Increase Non-Scoring Counting Stats (OReb, DReb, Handles, Passing, Steals, Blocks) - 19.2%
"Athleticism" Attributes (Strength, Quickness, Jumping) - 16.4%
Defensive Attributes (PerD, DriveD, PostD) - 0.7%
Essentially, labs are almost exclusively used to get buckets, tweak PG eligibility, and then lastly to help boost blocks and rebounds.
However, there was a much different breakdown for off-season camps.
Total Camps Used
Attributes to Increase Scoring (Inside, Jumper, Threes) - 20.1%
Attributes to Increase Non-Scoring Counting Stats (OReb, DReb, Handles, Passing, Steals, Blocks) - 22.5%
"Athleticism" Attributes (Strength, Quickness, Jumping) - 42.0%
Defensive Attributes (PerD, DriveD, PostD) - 6.5%
Size Attributes - 8.9%
Sum of Attributes Added
Attributes to Increase Scoring (Inside, Jumper, Threes) - 19.7%
Attributes to Increase Non-Scoring Counting Stats (OReb, DReb, Handles, Passing, Steals, Blocks) - 14.86%
"Athleticism" Attributes (Strength, Quickness, Jumping) - 49.5%
Defensive Attributes (PerD, DriveD, PostD) - 6.6%
Size Attributes - 9.4%
As you can see, "athleticism" attributes and defensive attributes took most of the lion's share from scoring stats while non-scoring counting attributes stayed relatively even and then there was a new addition in the form of height and weight upgrades.
So, recognizing these things, we come to a proposal for new offseason camps moving forward.
1. I think we can see how labs are being used by the league (and that should definitely should be more concerning to eric's point about players being homogeneous) because the majority of camps are used for the same 3 upgrades. So let us use offseason camps to balance the ways in which upgrade players. So Rule #1: inside scoring, jumper, threes, passing, handling, rebounding (o or d), blocks, and steals will no longer be part of offseason camps. Scoring stats because that is what almost all labs go to. The remaining stats shouldn't be included because based on the position a player plays and the stats that would be relevant to it, those attributes are generally among the fastest to grow naturally. That leaves camps that upgrade mainly neglected stats and stats that are not conducive to natural growth in TC.
2. Camps shouldn't cause hyperinflation. Spending 5K and getting 3 times your bang for the buck doesn't make sense, but I like the idea of them representing a value buy if they are going to be spent on non-traditional categories that almost no one uses in the lab. Rule #2: growth in offseason camps is limited to 10 attribute points or less.
Recognizing these rules, here are my proposals for several offseason camps that could be used yearly or rotationally:
Gary Payton's "The Glove" Camp: +6 perimeter defense, +2 drive defense, +2 quickness
Ben Wallace's "Lock Down the Paint" Camp: +6 post defense, +2 drive defense, +2 strength
Bruce Bowen's "Lock Down the Wing" Camp: +6 drive defense, +2 perimeter defense, +2 quickness
Nick Collison's "Just Take The Damn Charge" Camp: +6 drive defense, +2 post defense, +2 strength
Hamidou Diallo's "Combine Prep" Camp: +5 jumping, +5 quickness
Michael Jordan's "I Believe I Can Fly" Camp: +10 jumping
Blake Griffin's "One Rep Max" Camp: +5 strength, +5 quickness
Late Growth Spurt Camp: +1 inch, +5 lbs (only available to players ages 25-30)